dannydark wrote:Steps and slabs (half blocks) have actually already been made by Kahrl its part of his new collision system patch.
I think he stopped working onit while he was doing the new itemdef patches although I hope he gets around to finishing it at some point as I too miss steps and slabs not just for making stairs but also for decent looking roofs ^_^
Michael Eh? wrote:(Bucket making doesn't work in 0.3.1 the stable version)
neko259 wrote:dannydark wrote:Steps and slabs (half blocks) have actually already been made by Kahrl its part of his new collision system patch.
I think he stopped working onit while he was doing the new itemdef patches although I hope he gets around to finishing it at some point as I too miss steps and slabs not just for making stairs but also for decent looking roofs ^_^
Well then we'll wait for slabs and sound (^_^)
But I'd rather want the bugs fixed before implementing new features. New players are still invisible until server restart for me, and animals are disappearing from the farms (see bugs page on the wiki).
The sound is already done. Its just not implemented yet..
Staffs wrote:neko259 wrote:dannydark wrote:Steps and slabs (half blocks) have actually already been made by Kahrl its part of his new collision system patch.
I think he stopped working onit while he was doing the new itemdef patches although I hope he gets around to finishing it at some point as I too miss steps and slabs not just for making stairs but also for decent looking roofs ^_^
Well then we'll wait for slabs and sound (^_^)
But I'd rather want the bugs fixed before implementing new features. New players are still invisible until server restart for me, and animals are disappearing from the farms (see bugs page on the wiki).
The sound is already done. Its just not implemented yet..
Calinou wrote:Custom collision, render boxes and stepheight should be done before 0.4 is released IMO.
Calinou wrote:Custom collision, render boxes and stepheight should be done before 0.4 is released IMO.
dannydark wrote:decent looking roofs ^_^
qyron wrote:dannydark wrote:decent looking roofs ^_^
and why not go the extra length and introduce specifically made blocks for this, cut at a 45 degree angle (tile)?
qyron wrote:dannydark wrote:decent looking roofs ^_^
and why not go the extra length and introduce specifically made blocks for this, cut at a 45 degree angle (tile)?
rinoux wrote:That would be great, but its maybe a technical problem ?
qyron wrote:rinoux wrote:That would be great, but its maybe a technical problem ?
Why would it be a technical problem?
Although, after posting, I went for a walk and realized that not all roofs have a 45 degree slope. Some have a 30 or 60 degree and other more unusual inclinations.
What I meant was to have a specific block - crafted, perhaps out of wood and/or clay or maybe even stone - to slide in as roofing tiles. I like building roofs in Minetest, but the overall look always seems... well, call it cracked. I feel as I'm putting a staircase on top of a house. I want things that step foot on my roof to fall off it, preferably in an uncontrollable and most probably painful fashion!
Which remembers me: clay is really underdeveloped! Presently, only clay bricks can be crafted out of it. Being clay such a versatile material, pots, vases, shingles, plates, cups and mugs and all sort of containers can be crafted out of it. BUT clay items should not be crafted neither in inventory nor in the furnace. Clay and food should only be cooked at a kiln.
A furnace is more adequate for heavy duty work: purifying metals, making alloys, forging tools, etc... Clay and food usually won't withstand the extreme temperatures a furnace is capable of developing. Splitting the present concept of "furnace" in Minetest into "kiln" and "furnace" would add depth to the game.
dannydark wrote:I like the idea of adding a kiln ^_^ I also still think a workbench should be added and crafting in the inventory restricted (like in MC).
Someone also mentioned about a backpack I like the idea of this too you could have a small limited inventory without the backpack but having a backpack on would increase the inventory size to the current size or maybe slightly larger.
sapier wrote:Do we really need to copy any single aspect of mc?
sapier wrote:Do we really need to copy any single aspect of mc?
sapier wrote:Do we really need to copy any single aspect of mc?
sapier wrote:Ok Ok seems at least this aspect (crafting table) needs to be copied ;-)
BTW minetest wouldn't be that easy if you had animals mod making nights really dangerous ;-)
Zarberman wrote:i would not mind having crafting tables either. as others have stated, having a limited crafting space would add the survival aspect to the game, instead of just running around building stuff.
neko259 wrote:Zarberman wrote:i would not mind having crafting tables either. as others have stated, having a limited crafting space would add the survival aspect to the game, instead of just running around building stuff.
Maybe add a crafting table with 4x4 or 5x5? This would give new recipes possibility :)
sapier wrote:Ok Ok seems at least this aspect (crafting table) needs to be copied ;-)
BTW minetest wouldn't be that easy if you had animals mod making nights really dangerous ;-)
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