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Add new Language in Minetest

PostPosted: Sat Jun 28, 2014 04:55
by srifqi
Hi.
Anyone know how to add new language in Minetest?

Request for Clarification

PostPosted: Sat Jun 28, 2014 16:49
by rubenwardy
Do you mean programming language,

or human language such as French, Spanish?

Re: Add new Language in Minetest

PostPosted: Sun Jun 29, 2014 06:31
by srifqi
Human language (Indonesian)

Re: Add new Language in Minetest

PostPosted: Sun Jun 29, 2014 07:23
by Morn76
http://dev.minetest.net/Translation explains the translation process. The Weblate page seems to be down at the moment however.

Re: Add new Language in Minetest

PostPosted: Sun Jun 29, 2014 07:23
by Krock

Re: Add new Language in Minetest

PostPosted: Mon Jun 30, 2014 03:49
by srifqi
How to test it? (Before uploading to git)

Re: Add new Language in Minetest

PostPosted: Mon Jun 30, 2014 08:32
by RealBadAngel
Be sure to compile your game with:
-DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1
or use windows build with freetype and gettext support.

Create a folder named after shortcut of your language, then edit .po file inside.
You can use https://github.com/minetest/minetest/bl ... inetest.po as a template.

Dont forget to set in minetest.conf:
langauge = your_language_shortcut

Re: Add new Language in Minetest

PostPosted: Mon Jun 30, 2014 10:24
by Krock
Freetype isn't a requirement for language support. GetText and libIconV are needed to translate the stuff.

Re: Add new Language in Minetest

PostPosted: Tue Jul 01, 2014 04:50
by srifqi
I already have freetype6.dll and libiconv2.dll
How to get gettext?

Re: Add new Language in Minetest

PostPosted: Wed Jul 02, 2014 12:54
by RealBadAngel
Krock wrote:Freetype isn't a requirement for language support. GetText and libIconV are needed to translate the stuff.


But its needed for some national characters.