Real-time, Overhead-view, 2D Map - Is It Possible?
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A real-time, ingame map would be nice to have but the file size of the minetestmapper images alone would make it impractical.
Do you remember "Doom" from the late 1990's?
That was a 3D, immersive world game that came on three or four floppy disks. The game had a real-time map function. Granted, the world map was pre-designed so that made things a lot easier. Minetest would require an adaptive worldmap.
Back on point... the ingame map of Doom was a very basic, colored, single-line, 2D shapes on a black background. The player and their facing direction was represented by an arrow.
![Image](http://www.gamasutra.com/db_area/images/feature/4115/doom_map.jpg)
I wonder if such a map would be possible in Minetest with some front work by the players?
Sokomine's Travelnet mod sets up a network of linked booths that players can use to travel from one booth to another.
Take that particular network concept, apply it so a special node or set of nodes (depending on what they would represent in the map) that can be placed, and all those nodes "network" to create two or more points in a line that the ingame mapper would detect and use to generate the 2D, above-view map.
That's the rough idea, anyway.
Do you remember "Doom" from the late 1990's?
That was a 3D, immersive world game that came on three or four floppy disks. The game had a real-time map function. Granted, the world map was pre-designed so that made things a lot easier. Minetest would require an adaptive worldmap.
Back on point... the ingame map of Doom was a very basic, colored, single-line, 2D shapes on a black background. The player and their facing direction was represented by an arrow.
![Image](http://www.gamasutra.com/db_area/images/feature/4115/doom_map.jpg)
I wonder if such a map would be possible in Minetest with some front work by the players?
Sokomine's Travelnet mod sets up a network of linked booths that players can use to travel from one booth to another.
Take that particular network concept, apply it so a special node or set of nodes (depending on what they would represent in the map) that can be placed, and all those nodes "network" to create two or more points in a line that the ingame mapper would detect and use to generate the 2D, above-view map.
That's the rough idea, anyway.