GhostGTO wrote:*Alternatives to Minecraft's Redstone
GhostGTO wrote:*Radios (Minetest's counterpart to Jukeboxes, but i want to choose my music or listen to shoutcast radio)
rubberduck wrote:i would like to see better textures for the default ores, they have the same shape except for the mese-ore
maikerumine wrote:A feature to raise and lower the water_level at random after a world is created, would be nice.
Krock wrote:maikerumine wrote:A feature to raise and lower the water_level at random after a world is created, would be nice.
PeterKabin wrote:rubberduck wrote:i would like to see better textures for the default ores, they have the same shape except for the mese-ore
Use texture packs for it.
brep wrote:I haven't tried the pocket edition, but I can say for sure that minetest loads significantly slower than minecraft computer edition, even for modded worlds on a person's computer.
brep wrote:I haven't tried the pocket edition, but I can say for sure that minetest loads significantly slower than minecraft computer edition, even for modded worlds on a person's computer.
onpon4 wrote:What exactly does preloading item visuals do, anyway? I didn't notice a difference in appearence when I disabled it at one time to make it load faster. Maybe it should be disabled by default?
Kilarin wrote:Currently, when flowing fluid hits unloaded blocks it acts as if it hit a solid barrier and starts to flow along it. This creates very strange phenomenon with the sky filled with water or lava. AND, since it has a tendency to create phantom sources, just loading the blocks beneath the stoppage will not correct the problem. You have to actually pass through or build into each of the phantom sources.
It occurred to me today that there MIGHT be a simple solution that would greatly reduce the annoyance of this problem. What if, when fluids hit an unloaded block, they simply stopped flowing? And didn't start flowing again until all of the blocks around them were loaded again.
Now, obviously, this wouldn't be a perfect solution. But it would stop fluids in the sky from being "OH NO! It's going everywhere and is going to flood/burn EVERYTHING!" to, "Hmmm, that water/lava fall stopped. Guess I'll have to build a bridge up there to get it flowing again."
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