celeron55 wrote:I like this!
I mean, it's not without its problems -- You're equally fighting the slimes as you are fighting the laggy engine when it decides to generate new areas in the worst possible situations... but the good parts are worth it.
Just add a lot more room variety and a goal and it already is a game. It might need some form of permadeath to allow it to overally make sense, but it's your call. Then all it needs is boatloads more of polish, on the engine side also. Not visual polish, but all kinds of practical things.
I like the challenge rooms where you can't progress without having a few spare nodes or suitable spells with you. That right there is some true dungeon stuff.
Haven't seen you on the forums for a long time :)
If i'm correct, last time you posted was on VoXus several months ago.