wilkgr76 wrote:That's a good idea. BUT Kenney hasn't released any of the code afaik.cd2 wrote:We could reprogramm it... (community project) and host code on github....
I think we dont need code, just this great idea :D
wilkgr76 wrote:That's a good idea. BUT Kenney hasn't released any of the code afaik.cd2 wrote:We could reprogramm it... (community project) and host code on github....
ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
kaadmy wrote:I've got a WIP subgame(Pixture) that i've been working on for a while now, it's based off what Voxus was going to be before Kenney cancelled it.
It's here, not quite ready to release yet.
https://github.com/kaadmy/pixture
ArguablySane wrote:He stopped working on his other game for Minetest, Voxus, so maybe he abandoned this one as well.
Casimir wrote:When you look at the video it actually isn't that much that makes the game. And we could easily rebuild it.
- Special blocks: spices, jump pads, cushions
- Background music and soundeffects
Casimir wrote:Not much there yet:
https://github.com/CasimirKaPazi/uforun
Casimir wrote:Just make some pull requests. Then I can have a look at it first.
Casimir wrote:Those colors are very nice. I will have a closer look at your pr.
Today I had an idea for creative. The level design will probably consist of several floating islands, the way you see them in Kennys trailer. But how do you place nodes in the air? The idea is to use 3rd person view by default and then use the position of the player as a cursor. The player would have fly and noclip and places the nodes just where they stand. I will throw something together and see how it feels like.
Wuzzy wrote:Cd2, while I appreciate your effort, it would be nicer if you created your own thread for your new subgame instead of hijacking existing ones. Thanks.
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