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Re: Voxellar 0.5

PostPosted: Wed Mar 30, 2016 11:37
by azekill_DIABLO
screenshots are too old...
i will soon Upload them

Re: Voxellar 0.5

PostPosted: Wed Mar 30, 2016 21:32
by MineYoshi
ok, i want to see how will be the game after the update

Re: Voxellar 0.5

PostPosted: Thu Mar 31, 2016 09:36
by azekill_DIABLO
the 0.7 is done..

but too buggy...do you want i upload it??

the 0.8 willl chage a lot of things...

Re: Voxellar 0.5

PostPosted: Thu Mar 31, 2016 12:15
by azekill_DIABLO
Added the 0.7 version!!!

i added a lot of stuff!(sprint,lightning,dungeons)

Re: Voxellar 0.7 FINALY

PostPosted: Thu Mar 31, 2016 23:54
by MineYoshi
In really is a lot cooler more.

The 0.7 was a great update!

Congratulations

+1000000

Re: Voxellar 0.7 FINALY

PostPosted: Fri Apr 01, 2016 16:33
by azekill_DIABLO
you make me soooo happy!

and good new!

i'm in holidays for two weeks, you know what this mean, for the 0.8....

Image

Re: Voxellar 0.7 FINALY

PostPosted: Fri Apr 01, 2016 21:17
by MineYoshi
i hope that in your holidays you relax and fun!

Good luck!

And actually that phrase is i a big title in my school!

Re: Voxellar 0.7 FINALY

PostPosted: Sat Apr 02, 2016 16:08
by azekill_DIABLO
nice i'm sick(really i have 40°C of fever.......)

i will try to do some lua, but i don't promish anything...

Re: Voxellar 0.7 FINALY

PostPosted: Sat Apr 02, 2016 18:25
by MineYoshi
I am in a most cold part of the world :V
Only try to drink many liquids as you can and rest all the time you can, your health is more important than Voxellar!

Re: Voxellar 0.7 FINALY

PostPosted: Sun Apr 03, 2016 10:11
by azekill_DIABLO
now i'm better....

i'm doing the 3d models for the bosses, and they look good!

you will like the 0.8!

Re: Voxellar 0.7 FINALY

PostPosted: Mon Apr 04, 2016 00:19
by MineYoshi
it will look great, but i only wanted to help!

Re: Voxellar 0.7 FINALY

PostPosted: Mon Apr 04, 2016 11:47
by azekill_DIABLO
you should try to do a sandworm and a pumpking 3d model.....

i will need help on this!

Re: Voxellar 0.7 FINALY

PostPosted: Mon Apr 04, 2016 23:14
by MineYoshi
azekill_DIABLO wrote:you should try to do a sandworm and a pumpking 3d model.....

i will need help on this!



ok, looks like you need this:

http://www.amazon.com/Blender-For-Dummies-Jason-Gumster/dp/0470584467

helps a lot!

i will do the pumpkink, but is a node or a mob?

also the same question with the...
sandworm?

Re: Voxellar 0.7 FINALY

PostPosted: Tue Apr 05, 2016 15:17
by azekill_DIABLO
it's a monster (a boss)

Re: Voxellar 0.7 FINALY

PostPosted: Tue Apr 05, 2016 20:14
by benrob0329
I do NOT recommend buying that book, its from way back in the 2.59 days of Blender! (the newest is 2.77!!)

Instead I recommend finding some good YouTube tutorials.

Re: Voxellar 0.7 FINALY

PostPosted: Wed Apr 06, 2016 00:11
by TheReaperKing
There are some great tutorials on wikis too, I think there is a blender noob to pro one that is good and hopefully is updated. There were some I found a long time ago but I personally prefer to read text vs the videos.

Re: Voxellar 0.7 FINALY

PostPosted: Wed Apr 06, 2016 13:13
by azekill_DIABLO
there's no problem, i will use nssm mobs! :)

Re: Voxellar 0.7 FINALY

PostPosted: Wed Apr 06, 2016 23:04
by MineYoshi
please!


First i bought that book many time ago!
it helped me a lot!

Second. I think the videos are better than text, because you can see what to do!

Third. I think is better you don't put nssm mod, simply is better you do the mobs!
It make the game a lot originally!

Re: Voxellar 0.7 FINALY

PostPosted: Thu Apr 07, 2016 08:30
by azekill_DIABLO
ok ok, but if the mobs looks like -(@ _ @)-kill
it will be a bad thing....

i will just use 1 model from the mod!

Re: Voxellar 0.7 FINALY

PostPosted: Thu Apr 07, 2016 18:27
by Dragonop
Use nssm, don't worry about what MineYoshi is saying. Your subgame is looking good, don't mess up by not adding something you really want to.

Re: Voxellar 0.7 FINALY

PostPosted: Thu Apr 07, 2016 21:50
by MineYoshi
Dragonop wrote:Use nssm, don't worry about what MineYoshi is saying. Your subgame is looking good, don't mess up by not adding something you really want to.



....


ok, i only say it because have original models in the subgame is better!

BUT if you don't want then don't do it then, i only wrote a little recommendation for think about it a little!

Simply as that!

Normally things i say are recommendations, people is free to do whatever they want, always that what they do don't hurt anyone!

So @azekill_DIABLO you decide what you going to do because is your subgame!
Just keep it cool and funny!

Re: Voxellar 0.7 FINALY

PostPosted: Fri Apr 08, 2016 11:35
by azekill_DIABLO
i take notes!
and i prefer working on magicaVoxel, so my 3d models are not animated....

Re: Voxellar 0.7 FINALY

PostPosted: Fri Apr 08, 2016 19:23
by MineYoshi
azekill_DIABLO wrote:i take notes!
and i prefer working on magicaVoxel, so my 3d models are not animated....


Nice!

Re: Voxellar 0.7 FINALY

PostPosted: Sun Apr 10, 2016 11:51
by azekill_DIABLO
Guys, i have problems!
on my computers some mobs wont move!WHY?!!!

Re: Voxellar 0.7 FINALY

PostPosted: Sun Apr 10, 2016 19:31
by MineYoshi
azekill_DIABLO wrote:Guys, i have problems!
on my computers some mobs wont move!WHY?!!!


i have that problem too, i will check out the code, and see what's wrong (if i have time)

Re: Voxellar 0.7 FINALY

PostPosted: Mon Apr 11, 2016 08:54
by azekill_DIABLO
i already checked that but it seems it's only lag which is paralizing them

but plz also check it :)

Re: Voxellar 0.7 FINALY

PostPosted: Mon Apr 11, 2016 22:16
by MineYoshi
azekill_DIABLO wrote:i already checked that but it seems it's only lag which is paralizing them

but plz also check it :)



I think it's better you make the code more weight, try to don't have so many lines or big textures!

in really sometimes gives me lag!

But well i will check out the code, to see what's wrong...

Luck!

Re: Voxellar 0.7 FINALY

PostPosted: Tue Apr 12, 2016 09:35
by azekill_DIABLO
MineYoshi wrote:
azekill_DIABLO wrote:i already checked that but it seems it's only lag which is paralizing them

but plz also check it :)



I think it's better you make the code more weight, try to don't have so many lines or big textures!

in really sometimes gives me lag!

But well i will check out the code, to see what's wrong...

Luck!



thank you for your help!!

Re: Voxellar 0.7 FINALY

PostPosted: Wed Apr 13, 2016 19:16
by MineYoshi
azekill_DIABLO wrote:
MineYoshi wrote:
azekill_DIABLO wrote:i already checked that but it seems it's only lag which is paralizing them

but plz also check it :)



I think it's better you make the code more weight, try to don't have so many lines or big textures!

in really sometimes gives me lag!

But well i will check out the code, to see what's wrong...

Luck!


ok, i am checking the mods, and the subgame generally, have many mods, try to delete the ones that in really you don't need!
That is what make the subgame laggy!


thank you for your help!!

Re: Voxellar 0.7 FINALY

PostPosted: Fri Apr 15, 2016 16:59
by azekill_DIABLO
Ok! i'm doing this and tomorow i will post the 0.8 (with luck)