Thanks for support, ABJ :)
I've seen Voxelands, and there are pretty descent ideas @ its forum which I may use in future, but overall I don't like Voxelands.
It just doesn't appeal to me. I've seen MT v 0.3, so whenever I see Voxelands I understand how far MT has gone since 0.3. The most usable changes were made after 0.4.5 was released. Backporting isn't going to compensate those changes to me.
I appreciate the effort and want to support Darkrose and the others, but VL is just not for me.
As for the VL block numbers...
"500 types of blocks" (like the about page states) IS cool, but this is some Magichet statistics:
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Total Items: 2838
Technical Items: 1012
Usable Items: 1826
Total Nodes: 1340
Technical Nodes: 1011
Usable Nodes: 329
Total Items = tools+craft items+nodes
Technical items = the items and nodes (generally - nodes) that ARE in game but used to make the game pretty. There are also aliases. Actually, there's only ONE technical _item_ - the "hand". The numbers show as much ;)
Usable Items = usable items that can be either crafted or got.
Total nodes = all nodes
Technical nodes - those, used for different states of the same block (plants, wires, active furnaces, etc)
Usable nodes: the number of actually accessible usable blocks.
But the above number is only half of the truth.
For example, doors are actually 2 nodes. But both are technical. There's also 1 item that places a door. That item IS usable. So, Actually we have 1 usable item and one 1 usable block whereas the game has 1 item + 2 technical nodes. E.g. despite both door parts being technical, a player STILL have 1 actual usable node.
Thus, those numbers are _precise_ but _approximate_ values. The real number of usable blocks and items is a little higher than the statistics show.
I like the idea of having the in-game guide, but I've started coding that already (actually, prior to taking a look @VL).
For me it's a mystery why they started filling in a wiki, though :)
Anyway, they have some great ideas, but I've a roadmap of sorts.
I'll be updating the game gradually making it possible to go below/above certain altitudes by fulfilling some quests.
Not so many days ago I've added first such quest:
To go below -64 one should place a gStone lamp in the world.
To do that one will need to craft it first out of gStone and Magnesium.
Magnesium can either be found in the Nether OR in the overworld after digging a diamond.
So, one must find 2 diamond ores and dig those (iron pickaxe required).
Then find 2 magnesium ores (that were spawned upon digging diamonds) and dig those too.
Having that done, one will be able to craft a lamp and place it in the world, thus obtaining the right to go below -64.
And below -64 there are:
- new ores
- more of old ones
- abandoned mineshafts with treasure chests
- access to -1000
Edit:It is also necessary to underline that one who had obtained the right to go to the next layer is able to take ppl with him/her.
There's one condition, though. Those who aren't allowed to go on their own will be immediately teleported to /spawn should they be farther than 10 nodes from the one who IS allowed to go down.
Such a wonderful way to create hidden paths to use with friends :)