This is Weird.
Weird is a WIP subgame for Minetest 0.4.11 which contains a lot of obscure, useless, strange or funny mods, while still being a playable game. Actually, it is a sandbox and will probably stay that way for a very long time until it is actually a game.
Overall, Weird should immerse you in a weird and otherworldly world with a couple of creatures living in it, most of them hostile. Focus is on singleplayer mode. So main focus goes to map generation and mobs.
This subgame currently only works together with mapgen v7!Magic should also play an important role in this game.
A lot of other game concepts still need to be thought out, and the subgame is kinda messy right now, there is no balancing at all, so there is a long road ahead to version 1.0.0 and this is certainly my most sophisticated Minetest project so far.
Some early screenshots:
An unique creature, the icicle itch, attacking the player in the frost biome:
Multiple biomes and a nyan cat! The biome in the front is the fur biome.
Jungle biome with giant spiders:
Dryland with more spiders:
Cheese biome with small and giant rats:
The underground has the cave realms:
A couple of mobs are provided, but I want to have much more.
The rest of Weird is a large collection of mods which I consider to be weird.
Another core change is that you have an inventory of 4×10 slots.
You can download a supplemental texture pack which alters the sun and moon images here:
https://forum.minetest.net/viewtopic.php?f=4&t=10434
This is just a draft, but I post it anyways:
Core concepts:
- Weirdness: Put many weird things into it. Fantasy, magic, bacon, whatever!
- Anti-realism: Make the game atmosphere as “unrealistic” as possible, while still being playable.
- Gameplay: Create a fully playable game, focus is on gameplay
- Singleplayer: Focus is on singleplayer. While theoretically still playable in multiplayer, this game will clerly not be optimized for it. Also there will be no protection mods provided whatsoever.
- Explorable world: Create a world which is worth to explore. Every area should have its own character; there should be no “empty” (=not designed) areas. (like skies without birds, oceans without sea plants etc.)
- Consistence: While being weird, keep the game elements consistant
- Challenging: The game should not be trivially easy.
- Use existing mods and configure and put them togther in a “clever” way; edit them to create consistency; create new crafts to “connect” the mods etc.
Side ideas:
- Creativity: Provide enough blocks to build awesome things, but don’t focus on that
- Mods of this game should be simple, complex mods like mesecons will NOT be added
Currently, Weird is far away from ANY of these admittedly VERY sophisticated goals. Weird it is currently just a large bunch of mods which have been thrown together, with a bit of compability work. This makes Weird a sandbox, technically.
At its core of Weird are the map generators, Weird uses multiple of them. They seem to already work pretty well together. Weird is only playable with version 7 of the map generator. Weird disables ridges/rivers of MGv7.
The main map generators are [ethereal], [caverealms], [skylands], [meru], [sea]. These mapgens work surprisingly well together already! Weird will probably be designed around [ethereal], while adding stuff to it (or not).
I plan to do much more with the map generators. Especially I want to mess around with the perlin noise, but I still haven’t figured out how to do it.
KEY:
(?) = not yet added, not sure wheather to add
(!) = not yet added, mod is lost (please post if you found it)
(T) = not yet added, Planned to add later
none of the above symbols: mod is in the subgame
(MP) = it is a modpack, not a mod
Outright weird mods:
Mapgen mods:
- ethereal (1.15), WTFPL
- skylands (4.2), WTFPL
- caverealms (0.4), WTFPL
- sea (MP) (0.4.2) by Topywo, licenses: it’s complicated, see link
- meru (0.3.0), WTFPL
- tsm_pyramids, mostly WTFPL, a few textures fall under CC-BY-SA 3.0 and are by bas808
- bedrock2, WTFPL
Deco:
Weapons:
Useful:
- trash_can (by Evergreen), CC-BY-SA 3.0
- ufos, WTFPL
- Point Teleporter [teletool], WTFPL
- Mirror of Returning [returnmirror], WTFPL
- glowcrystals (by SegFault22), LGPLv2+
Mobs:
- mobapi by Casimir, WTFPL
- mobs_spider, a quick and dirty rewrite of spidermob, licensed CC-BY-SA by the Lord of the Test developers
- A lot of custom mobs mods made for Weird, all WTFPL
Unsorted:
Technical mods:
- awards (by rubenwardy), GPLv3+
- treasurer (0.2.0), WTFPL
- tsm_surprise (0.1), WTFPL
- trmp_minetest_game (0.4.10.0), WTFPL
- playereffects (1.2.0), WTFPL
- hudbars, WTFPL
- mana, WTFPL
Mods which are only there to fulfil dependencies of other mods:
The mods fall under the licenses as described in the mod section.
Everything else (config files, main menu images, etc.) if under the WTFPL.
Planned features (short-term goals):
- Crafting guide (inventory_plus won’t work because of changed inventory size)
- More mobs to fill the world
- Use an uncommon MGv7 noise.
- More actually weird mods
- Modify mapgenerators to spawn nodes from mods like [bacon], [batblocks], etc.
If you know weird mods or mods which fit the core concepts, post them!
I am also seeking for ideas for better integration between the mods, in order to reach consistency.