[Game] Weird [0.3.0]

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Wuzzy
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[Game] Weird [0.3.0]

by Wuzzy » Wed Oct 15, 2014 18:58

Image

This is Weird.
Weird is a WIP subgame for Minetest 0.4.11 which contains a lot of obscure, useless, strange or funny mods, while still being a playable game. Actually, it is a sandbox and will probably stay that way for a very long time until it is actually a game.

Overall, Weird should immerse you in a weird and otherworldly world with a couple of creatures living in it, most of them hostile. Focus is on singleplayer mode. So main focus goes to map generation and mobs.
This subgame currently only works together with mapgen v7!
Magic should also play an important role in this game.

A lot of other game concepts still need to be thought out, and the subgame is kinda messy right now, there is no balancing at all, so there is a long road ahead to version 1.0.0 and this is certainly my most sophisticated Minetest project so far.

Some early screenshots:

An unique creature, the icicle itch, attacking the player in the frost biome:
Image

Multiple biomes and a nyan cat! The biome in the front is the fur biome.
Image

Jungle biome with giant spiders:
Image

Dryland with more spiders:
Image

Cheese biome with small and giant rats:
Image

The underground has the cave realms:
Image

A couple of mobs are provided, but I want to have much more.

The rest of Weird is a large collection of mods which I consider to be weird.

Another core change is that you have an inventory of 4×10 slots.

You can download a supplemental texture pack which alters the sun and moon images here: https://forum.minetest.net/viewtopic.php?f=4&t=10434

+ What Weird is supposed to be (Concept ideas)


+ List of mods


+ License


Planned features (short-term goals):
  • Crafting guide (inventory_plus won’t work because of changed inventory size)
  • More mobs to fill the world
  • Use an uncommon MGv7 noise.
  • More actually weird mods
  • Modify mapgenerators to spawn nodes from mods like [bacon], [batblocks], etc.


If you know weird mods or mods which fit the core concepts, post them!
I am also seeking for ideas for better integration between the mods, in order to reach consistency.
Attachments
weird0.3.0.zip
(7.96 MiB) Downloaded 398 times
Weird_nobackdrop.png
Weird_nobackdrop.png (26.12 KiB) Viewed 3538 times
Last edited by Wuzzy on Fri Feb 27, 2015 22:24, edited 10 times in total.
 

Joz
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Re: [Game] Weird [0.1.0]

by Joz » Wed Oct 15, 2014 19:36

What I learned from this game: The trees in the default games' jungle should be a lot more dense, because the jungle in this game is fun. But I found the bamboo very annoying cause one can't step through it.
An advice: You should experiment with the map_meta.txt (and mods can afaik modify its values), for example with the water level and high values; I had such weird maps because of playing around with this file :D
 

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Re: [Game] Weird [0.1.0]

by twoelk » Wed Oct 15, 2014 20:10

As you allready have the ccmobs don't forget the cubic workers.
The "Glowing Biomes" from GlowTest are also somewhat weird.
but above all
this mod:
turtle graphics by jin_xi should be really usefull to add weird stuff to the world ;-P
 

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Re: [Game] Weird [0.1.0]

by Topywo » Wed Oct 15, 2014 21:41

Very nice idea to make a game with a collection of weird mods!

I looked up the mods without a link:

wcc
Melkor mentioned a link ( viewtopic.php?id=2890 ) to Bas080's forum post, containing this link to his GitHub ( https://github.com/bas080/portal )

Here's a link to a copy of the wcc I found on my computer:
https://dl.dropboxusercontent.com/u/65428713/weighted%20companion%20cube%20(8%20bit%20style%20wcc).zip

laser sword
Link to pagliaccio's laser sword topic with a working link in it to GitHub (still needs working sound):
viewtopic.php?id=2632#p35298

glowcrystals
Link to Sefault22's forum post with a working download link under the second spoiler:
viewtopic.php?id=9047#p137366

brilliantblocks
Here's a post of me with a working link in odnetninl's topic:
viewtopic.php?p=136077#p136077


I once collected some mods that are less in the spotlights for a potential game. I hope you can use them or they may just bring some inspiration :

Doc's birthstones (might need newer code):
viewtopic.php?id=3663#p51319

Josh's decoplants:
viewtopic.php?id=3151#p43970

darket's dicormod (2nd page Posts of Sokomine and CWz have links to a updated versions):
viewtopic.php?id=508#p3478

ericksmerick's fruit mod:
viewtopic.php?id=3613#p50558

Excalibur Zero's glowblocks:
viewtopic.php?id=5935#p89471

RAPHAELS's industrial mod:
viewtopic.php?id=692#p5856

rommiekerova's kerova mod:
viewtopic.php?id=8054#p122585

MirceaKitsune's moonflower (I've thought about extending this mod and use it instead of the 'default' flowers mod to get some dyes):
viewtopic.php?id=5479#p82051

Chinchow's orichalcum's mod
viewtopic.php?id=3913#p54445

Evergreen's quartz mod
viewtopic.php?id=5682#p85331

Nemo08's roofs mod
viewtopic.php?id=1254#p14304

philipbenr's variator mod
viewtopic.php?id=8128#p123489

LocaL_ALchemist's workers mod (as mentioned by twoelk I saw when posting) :
viewtopic.php?id=2576/#p34085

GJH105775's xtrablocks mod:
viewtopic.php?id=3257#p45438

-- while posting: Glowtest mentioned by twoelk looks indeed very suitable for this game :-)

Edit: If a download link doesn't work I can upload the mods
 

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Re: [Game] Weird [0.1.0]

by Sokomine » Thu Oct 16, 2014 03:16

Wuzzy wrote:The main map generators are [ethereal], [caverealms], [skylands], [meru], [sea] and [intersecting]. These mapgens work surprisingly well together already!

That doesn't sound weired! It rather sounds like an intresting combination of mapgens. Those of the above I know of concentrate on diffrent areas of the map, so they ought to work pretty well together. The original ethereal (before TenPlus1 added more biomes with normal plants) was admittedly pretty weired. Perhaps you may extend on that. Someone also created a candyland mapgen. That'd definitely count as strange. Areas from wasteland may also fit in.
A list of my mods can be found here.
 

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Re: [Game] Weird [0.1.0]

by Hybrid Dog » Thu Oct 16, 2014 13:26

weird, some time ago I got the idea of making a game called something with weird, where e.g. you need to put the items in a furnace you want to breed to the output slot, randomly chosen, and similar stuff.
 

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Re: [Game] Weird [0.1.0]

by Wuzzy » Fri Oct 17, 2014 16:48

Thanks for the replies so far, they were pretty helpful! I also work on some of my other projects, so an update on Weird may take a while.
I have looked into your suggestions and they sure sound promising! I hope I can somehow incorporate them.
 

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Re: [Game] Weird [0.1.0]

by AMMOnym » Fri Oct 17, 2014 18:15

For some reason is my map full of trees while I am using this subgame. I can move so good, becouse I need more free place. Any mob can be spawned here becouse its really FULL of trees. Could you remove some mapgen mods please ?
I like the Idea and I want to test it, but my Minetest crash for some reason.
 

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Re: [Game] Weird [0.1.0]

by Sokomine » Fri Oct 17, 2014 19:01

AMMOnym wrote:For some reason is my map full of trees while I am using this subgame. I can move so good, becouse I need more free place. Any mob can be spawned here becouse its really FULL of trees. Could you remove some mapgen mods please ?

Are you using mapgen v7? Else ethereal produces a truely weired world, with giant redwood trees and a type of needle tree taking over the world and leading to utter chaos. Such a world can be seen in Meldrians english series of Minetest videos. In order to get all the biomes, you have to choose mapgen v7 manually.
A list of my mods can be found here.
 

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Re: [Game] Weird [0.1.0]

by AMMOnym » Fri Oct 17, 2014 19:07

Sokomine wrote:
AMMOnym wrote:For some reason is my map full of trees while I am using this subgame. I can move so good, becouse I need more free place. Any mob can be spawned here becouse its really FULL of trees. Could you remove some mapgen mods please ?

Are you using mapgen v7? Else ethereal produces a truely weired world, with giant redwood trees and a type of needle tree taking over the world and leading to utter chaos. Such a world can be seen in Meldrians english series of Minetest videos. In order to get all the biomes, you have to choose mapgen v7 manually.

Thanks a lot. It works now. ITS CRAZY SUBGAME
 

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Re: [Game] Weird [0.1.0]

by Wuzzy » Fri Oct 17, 2014 19:29

Lol, AMMOnym got outweirded. ;-)
 

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Re: [Game] Weird [0.1.0]

by HeroOfTheWinds » Tue Oct 21, 2014 03:49

Coming out of the closet before being dragged back in by college, to make a remark:
Neat subgame! I look forward to trying it out when I get some spare time. Also, very glad to see a subgame (that isn't my own) using CaveRealms and SkyLands. 'Tis an honor.

Very interesting concept, and great for serving the purpose of exposing some of the horribly underrated/overlooked mods out there. A couple ideas: [airsword], or perhaps even the air tools from Jordach's BFD, if you want actual items in-game. Also, if you say you want to make it truly weird, consider using a custom skybox. I don't know what you'd use, but inventive minds can create many things.

(Makes me wonder if I should bundle some of my single-purpose minimods that I've made for myself and post them...)
Nam ex spatio, omnes res venire possunt.
Why let the ground limit you when you can reach for the sky?
Back to college now, yay for sophomore year schedules. :P
 

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Re: [Game] Weird [0.1.0]

by twoelk » Wed Oct 22, 2014 18:45

HeroOfTheWinds wrote:Coming out of the closet before being dragged back in by college
...

(Makes me wonder if I should bundle some of my single-purpose minimods that I've made for myself and post them...)


well then don't leave them mods in that closet
share, share, share
 

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Release 0.2.0

by Wuzzy » Thu Oct 23, 2014 16:20

Today I release version 0.2.0!
Download is in 1st post.

Image

Changes:
  • added glowcrystals mod
  • added brilliant_blocks mod
  • added moonflower mod
  • updated fireballs mod to version 3.4 (replaces very old version)
  • added bakedclay mod
  • fire is much more harmless now, it does not destroy blocks anymore
  • increased likelihood to encounter nyan cat blocks.
  • added petrified nyan cats, they spawn underground
  • added tac nayn (=arch enemy of nyan cat) blocks, they spawn deep underground (if you got better ideas for spawn points, please share!)
  • new biome: cheese. This is the home of rats
  • new (experimental) biome: underground bacon. It’s experimental and kinda ugly.
  • Adjusted the spawns of mobs, many mobs didn’t spawn because of bugs

I also want to point you out to a texture pack tailored to this subgame:
viewtopic.php?f=4&t=10434
This adds a “sun” and “moon” which look like oranges. Sadly, this cannot be directly included into this subgame, you have to install and select it seperately. This texture pack adds a bit to the flavor, but is optional.

Sorry, progress is slow, that’s partly because I am not really sure what I am doing right now.
Maybe I should work out a better plan some day. :-)

Mods I want to add into the game later:
  • slimenodes (I need to generate them by a map generator)
  • fireworks (currently broken)
  • GlowTest mods
  • a crafting guide which doesn’t alter the inventory formspec

Sorry, Topywo. I looked through your list but I don’t like most mods in it, because many mods are either ugly or outdated.

I have thought about the Ethereal mod and your comments I and guess you are right. Ethereal is just lightly weird, but there are a couple of “nature” biomes without much weirdness in it. Although I like Ethereal very much, I think parts of it go against the very idea of this subgame.
Maybe I end up with forking Ethereal just for this. And remove some un-weird biomes.
Oh, by the way: If you good ideas for biomes, please talk!


My personal (partial) TODO list:
  • Find out what the heck I want to do
  • Ores get spawned everywhere, I somehow have to balance all this stuff
  • Add potions
  • Get rid of all that stuff which seems too normal
  • Work out a more challenging health/damage system. Ethereal spawns eatable food everywhere, it is very easy to stay alive.
  • More colorful formspecs

Please note that this subgame will likely fluctuate a lot in future updates. Therefore, I cannot guarantee you savegame compability at all.
 

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Re: [Game] Weird [0.2.0]

by Esteban » Thu Oct 23, 2014 16:26

Wuzzy wrote:"image"

love it! xD

Wuzzy wrote:...Oh, by the way: If you good ideas for biomes, please talk!...


A biome where the ground is made out of logs and leaves and trees made out of stone and dirt.
 

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Re: [Game] Weird [0.2.0]

by Hybrid Dog » Thu Oct 23, 2014 17:09

If I make my "net_noise" 3d, which is fairly easy, I could begin generating a random city.
If I add the home_builder mod's code, I could make villages too…
 

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Re: [Game] Weird [0.2.0]

by Inocudom » Thu Oct 23, 2014 19:13

Wuzzy, I request that you post this sub-game in the forums of Freeminer too, if possible.
 

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Re: Release 0.2.0

by Ascent » Fri Oct 24, 2014 05:19

Wuzzy wrote:Image

This looks wonderfully delicious. I can't wait to see cheeseland on a server! :D
 

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Re: Release 0.2.0

by Napiophelios » Fri Oct 24, 2014 10:28

Wuzzy wrote:I also want to point you out to a texture pack tailored to this subgame:
viewtopic.php?f=4&t=10434
This adds a “sun” and “moon” which look like oranges. Sadly, this cannot be directly included into this subgame, you have to install and select it seperately. This texture pack adds a bit to the flavor, but is optional.



Wuzzy just add this line
"texture_path =.\games\weird\texture"
to the sub game's minetest.conf

and add a folder next to menu and mods folders
with your sun and moon inside.

you cant specify fonts but it works fine with textures

EDIT: I guess I was wrong;this only works if the player has never selected a texture pack and had it saved to the minetest configuration file.
The subgame texture pack settings cant trump the players TP settings.
Last edited by Napiophelios on Mon Nov 17, 2014 03:14, edited 1 time in total.
 

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Re: [Game] Weird [0.2.0]

by Sokomine » Tue Oct 28, 2014 02:31

Funny world! That cheese looks inviting as a building material, and the mobs work surprisingly well. Also thanks for adding the petrified nyan cats. A very weired world indeed :-)
A list of my mods can be found here.
 

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Re: [Game] Weird [0.2.0]

by Inocudom » Tue Oct 28, 2014 16:29

https://forum.minetest.net/viewtopic.php?f=9&t=7824
This would fit in here well. In fact, you could spawn some of its nodes in your caves.
 

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Re: [Game] Weird [0.2.0]

by rubberduck » Tue Dec 09, 2014 15:04

i have some more ideas:

a mod called "glow"
viewtopic.php?f=11&t=6300

and mybe usesdirt
viewtopic.php?f=11&t=4129

and what about snowdrift (but in deserts / warm parts only)

and i had this idea, that you can bake crystals (diamonds, mese...) into ingots before you can use them for most recipes

nyancats could go vertically too, and sometimes "double headed",
like this: nrrrrrrrrrn (n = nyan cat, r = nyan cat rainbow)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800

my mods: gold_and_gem, meseconductors

a penguin throws an apple through a window

sometimes i change my "forum location" via user control panel
 

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Re: [Game] Weird [0.2.0]

by philipbenr » Tue Dec 09, 2014 15:43

+1

+2 For usesdirt. That was one of the weirdest mods I have ever seen
 

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by Hybrid Dog » Tue Dec 09, 2014 15:48

I made some mods which are too weird to be added here, e.g. the palpitation mod.
 

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Re: [Game] Weird [0.2.0]

by Napiophelios » Sat Feb 21, 2015 19:14

Wuzzy wrote:I also want to point you out to a texture pack tailored to this subgame:
viewtopic.php?f=4&t=10434
This adds a “sun” and “moon” which look like oranges. Sadly, this cannot be directly included into this subgame, you have to install and select it seperately. This texture pack adds a bit to the flavor, but is optional.


Wuzzy I believe you can now add your sun and moon textures to the default mod's texture folder to achieve this.
But the textures base folder shouldnt have them for it to work I think.
 

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Re: [Game] Weird [0.2.0]

by GJH105775 » Tue Feb 24, 2015 23:35

Great Idea. +1 I am going to try downloading it. I have been inactive here lately, and on many other forums. I have been active on quadcopterforum recently as I have been big into the RC hobby. The main thing Minecraft is missing is freedom, I admit I like to play mincraft a bit, but you just don't have the freedom to do such things like this.
 

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Weird 0.3.0 released!

by Wuzzy » Fri Feb 27, 2015 21:50

I have finally continued work on this subgame!
Many features have been added, a lot of stuff got reworked. I changed the mobs system, because it became a unmanagable mess. A lot of old mobs have been removed, I now plan to add many mobs on my own. I have added a few simple biomes, I certainly need to put much more love into this.

The download is in the first post, screenshots have also been updated.

Here is the changelog:

Additions:
  • Added HUD bars
  • Added mana
  • Added Mirror of Returning
  • Add slime blocks
  • Add slime biomes
  • Add fur/bacon biome
  • Add bedrock mod [bedrock2]
  • Add customized sun and moon (squared orange shape) into mod, no texture pack needed anymore! (only for Minetest 0.4.12 or later)
  • Add Player Effects mod (only 1 effect actually used so far: frozen)

Changes:
  • Completely reworked mobs: Removed all mobs mods, removed spawneggs mod, instead use Casimir's Mob API [mobapi] and define own mobs.
    • Add giant rats, agressive but slow mobs in cheese biomes
    • Add some slime mobs
    • 3 new mobs in the frost biome
    • Add spider
    • Some placeholder mobs from the Simple Mobs mod, they should be replaced or removed later
  • Serveral magical items now cost mana to be used
  • Updated point teleporter mod
  • Bacon blocks have new fleshy sound
  • Raw bacon blocks become cooced bakon blocks when they are near hot blocks (fire, lava, ...)
  • Nyan cat blocks have now custom sounds
  • Lots of bugfixes
  • Upgrade to Ethereal 1.15
  • Modify Ethereal biomes
  • Fix TNT mod to prevent it from destroying bedrock
  • Cheese now uses its own mod and comes in 4 varieties: mould cheese, emmentaler, gorgonzola and bad cheese. (Only 2 types actually used so far)
  • Cheese biomes have gorgonzola (dark cheese) below surface
  • Some tweaks for the fireballs mod
  • Removed [intersecting] mod. It was a major slowdown on this mod; maybe I add this mod back in when I find a more efficient way.


This subgame has mostly only been tested on Minetest 0.4.11 for now.

I also slowly start to get a better idea of where this project it heading to, but still a lot stuff needs to be done to make Weird to an actual game. Weird is still a baby, playing in a sandbox, haha! ;-)
Maybe I will post more detailed plans later.
 

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Re: [Game] Weird [0.3.0]

by Anonymous_moose » Sun Jun 21, 2015 23:48

May I suggest that you use my noogberry mod in your subgame? Giant glowing berries are pretty weird.
https://forum.minetest.net/viewtopic.php?f=9&t=12664
 

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Re: [Game] Weird [0.3.0]

by Wuzzy » Mon Jun 22, 2015 16:10

I will think about it. It would be a nice and simple decoration; but I need to figure out how to integrate this into the existing biomes. I need to make much more work on biomes anyways. ;-)

Also, I also plan for this subgame to completely rework the way the player heals. Minetest Game's way of “eat food for instant health” makes it far too easy to survive. Probably I'll do something similar to the hunger mod and something with potions.

And anyone who is watching this: Don't worry, I still work on this subgame, it's just very slowly speed right now.
 

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Re: [Game] Weird [0.3.0]

by wilkgr76 » Fri May 06, 2016 01:08

Yep, looks weird. This is one of the very few times where it is meant as a compliment.
I do not care.
 


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