Sad news today for those excited to see Voxus in Minetest.
I've decided to switch engines and continue developing Voxus using Unity and
Voxelmetric. There are a few reasons why I've decided to switch;
First and foremost; I'd like to have total creative freedom on how the game looks and acts. Currently, Minetest offers very little in this regard. Without diving into the source files, there's no way to properly change the skybox, add visual effects or change the way the game behaves. I'm sure these features get added to Minetest in the future, but as it stands right now it's just not usable for this project.
Second is the fact that Unity supports multiple platforms out of the box. With very little work the project can be exported to Android, iOS and game consoles like Wii U. Especially Wii U is important, my company has recently gained permission to purchase a development kit and I'd love to check that out.
The performance of Minetest is often lacking and I think that in combination with a modern framework and engine a lot of issues can be solved in regards to this.
I hope you guys understand my decision to do this and continue supporting this project, I won't be updating this thread with progress anymore because well, it's not Minetest anymore.
Here's a screenshot of Voxus running on the new engine.
You can follow me on
Twitter to keep up-to-date with progress.