MirceaKitsune wrote:the only thing I really noticed are the somewhat different mapgen settings,
I'm working on the the new mapgen, haven't had as much time recently, got to get it finished. BUT, while this is certainly not a playable game yet, we have made some great progress:
1: The fracture canyon that splits the world in half
2: The blast zone and world stone tower
3: Spawn point is moved and a safe landing zone is built at the new spawn point.
4: Ore is thinner near spawn, increases as you move further from spawn, twice as likely on the wild side, and Mese and Esem only generate on the wild side.
5: Protection works on the tame side (east) but does not work on the wild side (west)
6: PVP is enabled on the wild side (west) but not on the tame side (east)
And really, thats not to bad, some of those were problems I wasn't certain could be solved. I will hopefully soon have a mapgen written that will allow us to create different biomes on the tame and wild side, and even make some biomes appear only at certain distances from spawn, again, encouraging people to travel far into the wild side for some of the things they want to gather.
After the biome mapgen works, I've got an idea for a change that might be REALLY neat, and will drastically expand the playing space in the game. But more on that later. :)
So, going slow, but progress is still forward. :)