[Game] Fractured [0.01] [WIP]

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MirceaKitsune
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Re: [Game] Fractured [0.01] [WIP]

by MirceaKitsune » Sat Jun 13, 2015 13:28

I like the idea, nice! Tried the game out briefly... the only thing I really noticed are the somewhat different mapgen settings, such as the large crack and the structure near spawn. I can see it getting further however, so I'll surely be on the lookout for this project.
 

Hybrid Dog
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Re: [Game] Fractured [0.01] [WIP]

by Hybrid Dog » Sat Jun 13, 2015 14:56

l thought about using slemon's mapgen for one of the sides, but l don't know to which side it fits.
 

Kilarin
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Re: [Game] Fractured [0.01] [WIP]

by Kilarin » Sun Jun 14, 2015 02:03

MirceaKitsune wrote:the only thing I really noticed are the somewhat different mapgen settings,

I'm working on the the new mapgen, haven't had as much time recently, got to get it finished. BUT, while this is certainly not a playable game yet, we have made some great progress:

1: The fracture canyon that splits the world in half
2: The blast zone and world stone tower
3: Spawn point is moved and a safe landing zone is built at the new spawn point.
4: Ore is thinner near spawn, increases as you move further from spawn, twice as likely on the wild side, and Mese and Esem only generate on the wild side.
5: Protection works on the tame side (east) but does not work on the wild side (west)
6: PVP is enabled on the wild side (west) but not on the tame side (east)

And really, thats not to bad, some of those were problems I wasn't certain could be solved. I will hopefully soon have a mapgen written that will allow us to create different biomes on the tame and wild side, and even make some biomes appear only at certain distances from spawn, again, encouraging people to travel far into the wild side for some of the things they want to gather.

After the biome mapgen works, I've got an idea for a change that might be REALLY neat, and will drastically expand the playing space in the game. But more on that later. :)

So, going slow, but progress is still forward. :)
 

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Re: [Game] Fractured [0.01] [WIP]

by Tedypig » Sun Sep 06, 2015 18:48

Wow, I just read this entire thread with no breaks (and I REALLY need to pee...). I cannot wait until this is a finished game. I love what you all are doing with this. I'm not much of a coder or artist, but I can sometimes throw together a nice 8/16/32 bit texture. That's all I can offer, but if you need it, ask. I will be watching this like a hawk. Good work to all that has a hand in this.
 

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Re: [Game] Fractured [0.01] [WIP]

by azekill_DIABLO » Wed Mar 23, 2016 15:59

here is a better(for me) logo for your game:[made with textcraft]

Image
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Game] Fractured [0.01] [WIP]

by azekill_DIABLO » Wed Mar 23, 2016 16:15

Here is another one:

Image

nice no?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

Kilarin
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Re: [Game] Fractured [0.01] [WIP]

by Kilarin » Mon May 16, 2016 04:57

Those are very cool, thank you. I've really got to get back to work on this.
 

Hybrid Dog
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by Hybrid Dog » Mon May 16, 2016 09:56

me too, the fractal east side mapgen code needs to be updated
https://github.com/HybridDog/fractured/tree/wsmapgen
 

desttinghim
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Re: [Game] Fractured [0.01] [WIP]

by desttinghim » Wed May 18, 2016 22:39

Hey, I'd like to help out with this mod. It looks awesome, and I would love to play it on a server sometime. I can do some art or programming, but I'm not sure what you need help with. Is there anything you can think of that I can help with?
 

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