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[game]ultimatetest[beta]

PostPosted: Tue Apr 21, 2015 01:03
by Diamond knight
i have made a sub game that started out as a copied and pasted default game with some mods i customized that has grown to the epic ultimatetest.

You start out in a world that is wild (darn i stink at speeches). it takes forever to chop down trees with hands now (wich i will soon make to where you cant.
so you need an axe.
i modified pebbles from the plantlife modpack to be craftable into flint. twigs are craftable into sticks too. dirt is also craftable into flint. make a flint axe like this (nothing,group:flora,flint)
(nothing,stick,nothing)
(nothing,stick,nothing)
once you chop down a tree you will want wood planks.
you cant make them from just a tree anymore (default oak wood only until fixed) you need a crafting axe. make 10 with a flint axe. craft it to right of a tree block for 1 wood plank (4 blocks out of 1 block dont make no sense) the crafting axe isnt returned, thats why u get 10 from 1 flint axe.

there is more to do like going to my other planets too.

https://github.com/Diamondknight/ultimatetest/releases

Re: [game]ultimatetest[beta]

PostPosted: Wed Apr 22, 2015 18:52
by Krock
Use external hosts to upload your subgame, GitHub is preferred.
F12 is the magical key to take a screenshot.

Re: [game]ultimatetest[beta]

PostPosted: Thu May 14, 2015 22:45
by Diamond knight
how do i use github?

idk how to upload files to it.

Re: [game]ultimatetest[beta]

PostPosted: Sat May 16, 2015 00:49
by Diamond knight
version 0.9 realeased!!!!!!

and i think this would go good for a free for all server

Re: [game]ultimatetest[beta]

PostPosted: Sat Jun 13, 2015 21:22
by Diamond knight
screenshot_509713424.png
screenshot_509713424.png (155.97 KiB) Viewed 3153 times
big update!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

the better hud and hunger has been replaced by the wuzzy's hudbars version

better textures for kid npcs

bronze tools are now craftable using only a bronze ingot instead of 3

new ambient sounds

new textures for stone and ore (thanks vannessaE) (i don't recommend them for non windows 8 users)

here is the new link

https://github.com/Diamondknight/ultimatetest/releases/tag/0.9.5

and some screenshots

screenshot_321809825.png
screenshot_321809825.png (143.25 KiB) Viewed 3153 times


screenshot_100614522.png
screenshot_100614522.png (595.75 KiB) Viewed 3153 times


screenshot_509713424.png
screenshot_509713424.png (155.97 KiB) Viewed 3153 times



there are different files in the zip for different computing speeds raning from modern to slow



and could someone make a anarchy for the moderately new computing speed version of this subgame (with only the subgames in this mod (none modified) ) or tell me how to make a public server without port forwarding

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 01:13
by programmingchicken
nice!

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 02:04
by Diamond knight
yep, i got another update im working on with a modified ambeint sounds mod and some more modified mob mods

sometime ill be having mod versions like ulitmatetest ores, ultimatetest mobs etc. for other subgames

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 02:10
by programmingchicken
formspecs are hard. -_- it seems to crash minetest every time i test a mod. anyways, i'm working on a pokeblocks mod (pokemon in blocks) and i was wondering, if i ever finish it, can you add it in?

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 02:44
by Diamond knight
probably not, it wouldnt fit in with my plan for this game, like care bears wouldnt fit in star wars


anyway, could someone make an aging mod cause i would probably use it

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 20:19
by mickle clarck
Amazing! Your question and tips helpful for me. Thanks a lot!

Re: [game]ultimatetest[beta]

PostPosted: Mon Jun 29, 2015 23:06
by programmingchicken
aging mod....
hrmmmm....

Re: [game]ultimatetest[beta]

PostPosted: Tue Jun 30, 2015 02:50
by Diamond knight
like where u start out as a little kid and age into an old man and die of old age (maybe some settings for starting out a certain age, immortallity, aging speed etc.)

also maybe some custom meshes

Re: [game]ultimatetest[beta]

PostPosted: Wed Jul 01, 2015 03:03
by programmingchicken
i dunno, that mod would have to work with skins... and also you would have to implement some sort of skills mod to fully use it.