[Game] UfoRun [community project][git][uforun]

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wilkgr76
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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Thu Apr 14, 2016 21:53

Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.
I do not care.
 

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Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Fri Apr 15, 2016 10:48

wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Sat Apr 16, 2016 07:16

azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true

Ok, I think I will change that :)
 

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Sat Apr 16, 2016 07:17

cd2 wrote:
azekill_DIABLO wrote:
wilkgr76 wrote:Please don't use entities. I'm in Australia, and if the server is in America, there'll be laaaaaaaaaag.


true

Ok, I think I will change that :)

*relieved sigh*
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Re: [Game] UfoRun [community project][git][uforun]

by Casimir » Sun Apr 17, 2016 13:18

What we need to change that is someone to make a .blend file.
 

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Sun Apr 17, 2016 22:04

Casimir wrote:What we need to change that is someone to make a .blend file.

See the Github discussion: https://github.com/CasimirKaPazi/uforun/issues/16
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Sun Apr 17, 2016 22:11

I could make a UFO model and texture, if I had an idea what style you guys wanted.
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Tue Apr 19, 2016 15:58

benrob0329 wrote:I could make a UFO model and texture, if I had an idea what style you guys wanted.

One like the nodebox (see image below) model would be great :D
+ model
 

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 20, 2016 01:17

Image

Anything you want changed?

(It only uses the side texture)
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Re: [Game] UfoRun [community project][git][uforun]

by azekill_DIABLO » Wed Apr 20, 2016 10:29

benrob0329 wrote:Image

Anything you want changed?

(It only uses the side texture)


wonderful :)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Wed Apr 20, 2016 16:16

benrob0329 wrote:Image

Anything you want changed?

(It only uses the side texture)

+1
 

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 20, 2016 17:18

You can download it here:

https://mail.incredible.ninja/cloud/ind ... dQoebyb8GZ

License is CC0
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Wed Apr 20, 2016 17:30

benrob0329 wrote:You can download it here:

https://mail.incredible.ninja/cloud/ind ... dQoebyb8GZ

License is CC0

Could you make a pull request?
 

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed Apr 20, 2016 19:57

I got the model in game, but the collisionbox (physics wise) is off...

Image
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Mon Apr 25, 2016 22:26

Any ideas on how to make it look right?

I could always make an antenna to counter act the shortness of the model.
 

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Mon Apr 25, 2016 22:35

Or change the collision model ☺
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Mon Apr 25, 2016 23:09

I don't think that you can with the player model....
 

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Re: [Game] UfoRun [community project][git][uforun]

by wilkgr76 » Mon Apr 25, 2016 23:30

benrob0329 wrote:I don't think that you can with the player model....

Yes you can.

In Minetest_game, it's in the default mod. Dunno where it is here though.
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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Tue Apr 26, 2016 04:10

I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Tue Apr 26, 2016 16:08

benrob0329 wrote:I tried to change both the collisionbox and the selectionbox properties and neither has fixed the problem.

(Mods>uforun>player.lua)

Try to move the model up (in blender).
Is it at 0 0 0 in your scene?
 

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Tue Apr 26, 2016 21:08

Moving it up and down help with positioning, but the collision box (physics wise) is still too big...

Image
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Re: [Game] UfoRun [community project][git][uforun]

by Amaz » Tue Apr 26, 2016 21:42

I think that the collision box is hard coded in the engine. There is a pull to make it customizable. https://github.com/minetest/minetest/pull/2738
 

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Re: [Game] UfoRun [community project][git][uforun]

by cd2 » Thu Apr 28, 2016 13:37

benrob0329 wrote:Moving it up and down help with positioning, but the collision box (physics wise) is still too big...

Image

It would be great If you could make a pull request now :)
 

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Re: [Game] UfoRun [community project][git][uforun]

by benrob0329 » Wed May 04, 2016 16:18

 

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