hb.operandi wrote:... still figuring out how to get lava to dump on a player if they pull the wrong switch ...
hb.operandi wrote:I think the thing that would help me the most right now is if anyone knows how to make specific blocks permanent (unbreakable)...
Sane wrote:A technic sticky piston?
Sane wrote:viewtopic.php?f=3&t=11401#p172046
Ferk wrote:Btw, you can create a "worldmods" subdirectory in your world and include there any particular mods your world requires. In theory you could make special mods and textures for the map if you wanted to. Easier than making a complete custom game.
hb.operandi wrote:Yeah...this is helpful for a single node, but I don't think it'll be prudent for the amount of nodes that go into my structures.
Ferk wrote:If more people are interested in something like this I could fork the areas mod (or send a PR) and add some options to make it more suitable for adventure maps. I think Minetest is a nice engine for this kind of maps, so there should be something like this.
Ferk wrote:If more people are interested in something like this I could fork the areas mod (or send a PR) and add some options to make it more suitable for adventure maps. I think Minetest is a nice engine for this kind of maps, so there should be something like this.
zip -r the_island.zip [worldpath]
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