[Game] Dungeontest (very WIP)
Posted: Sun Sep 27, 2015 18:01
So, even though this is far from ready, after realizing that the name was almost taken (check out this related mod) I decided I should rather announce it already.
Be warned that the gameplay is probably very unbalanced at this point and not as exciting as it could.
## What's it about? ##
The whole underground is an unlimited maze composed of dungeon rooms with random content. Even if random, the rooms are actually picked from a pool of hand-crafted sets for each possible combination of doors. This way it's possible to carefully design dungeon sections and add some interesting puzzles or at least some nicely decorated areas (admittedly, the current set is not very good yet).
The dungeon is divided in levels. You will find a dungeon entrance very close to spawn (at around 8,?,8) that will lead you down to the first level of the dungeon. You can find ladders that can lead you further down. Enemies will become stronger the lower you go and chests will have better rewards.
The idea is that people would be able to contribute their own pieces of dungeon and hopefully we would have a diverse and nice-looking set that would give enough variety and make the dungeon more random on each play-through.
You should play this in survival mode. Only when you want to design dungeon rooms should you use creative. Note that enabling creative will disable some things (like the mob-spawning pentagrams), and change the way some other things behave to make them more "editable" (like the bones node).
## Download ##
Download (zip file): https://github.com/Ferk/Dungeontest/archive/master.zip
Source code (github): https://github.com/Ferk/Dungeontest
## Included mods ##
I'm not sure if I'm gonna be able to keep this list up to date (it's best to just check it in github). I hope I'm not missing anything (I probably am).
Oh! and the dungeon doors texture is from mydoors by Don (I plan to use also the hidden door idea ;)
## Some screenshots ##
This is how the dungeon maze looks like (well, to a cheater...)
Whoops! dead end
It's a Mimic!
## Future Plans ##
This is mostly an experiment for now, just to have some fun and learn more about Minetest, as a game this could turn out quite ambitious in scope. It's likely it would never be completely finished. But there are several things I would like to add, among them:
Be warned that the gameplay is probably very unbalanced at this point and not as exciting as it could.
## What's it about? ##
The whole underground is an unlimited maze composed of dungeon rooms with random content. Even if random, the rooms are actually picked from a pool of hand-crafted sets for each possible combination of doors. This way it's possible to carefully design dungeon sections and add some interesting puzzles or at least some nicely decorated areas (admittedly, the current set is not very good yet).
The dungeon is divided in levels. You will find a dungeon entrance very close to spawn (at around 8,?,8) that will lead you down to the first level of the dungeon. You can find ladders that can lead you further down. Enemies will become stronger the lower you go and chests will have better rewards.
The idea is that people would be able to contribute their own pieces of dungeon and hopefully we would have a diverse and nice-looking set that would give enough variety and make the dungeon more random on each play-through.
You should play this in survival mode. Only when you want to design dungeon rooms should you use creative. Note that enabling creative will disable some things (like the mob-spawning pentagrams), and change the way some other things behave to make them more "editable" (like the bones node).
## Download ##
Download (zip file): https://github.com/Ferk/Dungeontest/archive/master.zip
Source code (github): https://github.com/Ferk/Dungeontest
## Included mods ##
I'm not sure if I'm gonna be able to keep this list up to date (it's best to just check it in github). I hope I'm not missing anything (I probably am).
- Most of standard minetest_game, with some modifications
- dungeon decor: modpack that includes the castle mod, parts of homedecor, and a modified xdecor with some stuff I made
- dungeon_mobs: modpack that includes mobs_redo, slimes, ghosts and the logic for the mob-spawners
- 3darmor
- hudbars
- hbhunger
- mana (still not making proper use of it, but planned)
- playereffects (same)
- unified inventory (I'm pending to change some things here, I want the player to have only a 2x2 crafting grid)
Oh! and the dungeon doors texture is from mydoors by Don (I plan to use also the hidden door idea ;)
## Some screenshots ##
This is how the dungeon maze looks like (well, to a cheater...)
Whoops! dead end
It's a Mimic!
## Future Plans ##
This is mostly an experiment for now, just to have some fun and learn more about Minetest, as a game this could turn out quite ambitious in scope. It's likely it would never be completely finished. But there are several things I would like to add, among them:
- Some sort of goal or at least some rewarding challenge in the deepest levels of the dungeon.
- Shopkeepers, some forge room and some more "support" type of rooms.
- More puzzles, traps, mechanisms and variability in general.
- Try to make the dungeon less repetitive (probabilistic nodes?)