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Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Thu Oct 27, 2016 20:54
by necron099
sofar,

As for the name why don't you see how the words 'mine', 'game', 'test' are pronounced in foreign languages, and play off of that?....just a random thought of mine. :) I think the word game sounds like ditch in Russian. (but I'm not 100% sure on that)

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Thu Oct 27, 2016 21:57
by twoelk
uhm - I had some fun, enjoy
  • A voxelated quest
  • A chestfull of Trials and Errands
  • A dark shadow on the Horizon
  • A dark shadow hidden
  • Do not stir the deep Shadows
  • A trail of troubles
  • A trial in Voxels
  • Ludum Quadratum/Voxelata
  • Trials in Ludology ‎
  • A trail to devastation
  • Unleash the trail of trials
  • Stay still or Save the World
  • A Trail So Far
  • Unleash the menace if you dare
  • Books of trials
  • A trail of books
  • The darkness underneath
  • Pandora's Pithos in Voxels
  • SoFar SoGood
  • Voxelating the Circle
  • A Quest of hidden Books
  • Necromonicon Voxelata
  • "A Story of how the Hero summoned the Threat to End All and of his trials to rid the voxely lands of what he unleashed or The quest for what lies behind the garden's fence."
  • Land of Secretive Books
  • A Trial in Reading
  • Of Swords and Hoes
  • VeniViciVoxelati
  • From gardening to saving the World
  • Of Gardens and Monsters

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Thu Oct 27, 2016 22:31
by sofar
There's some good ones in there!

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Thu Oct 27, 2016 22:40
by Gael de Sailly
Trail of Books ? I think that's the best in twoelk's list.

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Thu Oct 27, 2016 22:51
by sofar
Come to think of it, some of the book names are excellent.

"The book of trials"
"A book of trials"
"The book with the trials"
"Trials in a book"

these all work really well in my mind...

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Fri Oct 28, 2016 01:06
by pithy
How about "Trial of patience for sofar to name it" or "SoFar no name".

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Fri Oct 28, 2016 08:14
by firefox
pithy wrote:"SoFar no name"

+1 =(^.^)=

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Fri Oct 28, 2016 21:05
by sofar
I'm currently thinking:

"A Tome With Trials"

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Sat Oct 29, 2016 22:20
by MineYoshi
sofar wrote:I'm currently thinking:

"A Tome With Trials"

Good name

+1

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Mon Oct 31, 2016 00:57
by pithy
What do you think about having two armor groups, staby and smashy?

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Mon Oct 31, 2016 21:48
by sofar
pithy wrote:What do you think about having two armor groups, staby and smashy?


Completely random detailed suggestions at this stage are not very useful. If this really matters on a larger scale, please elaborate.

Remember, nothing exists in code just yet. So for ideas to be valuable, they have to have some significant part in the story and atmosphere that we're trying to convey.

The detail work comes at a later stage.

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Tue Nov 01, 2016 00:34
by pithy
sofar wrote:
Completely random suggestions are not very useful.

Ok i'll stop.

Re: [Game] A new subgame (... to be named ...) [WIP]

PostPosted: Tue Nov 01, 2016 22:08
by sofar
It is named. It is in github. It can begin!

https://github.com/sofar/atwt/

Re: [Game] A Tome With Trials [WIP]

PostPosted: Wed Nov 02, 2016 02:29
by sofar
I intend to track design in the form of github issues. This way the discussion can be tracked and we can have some sort of suggestion box per topic, which will help to keep discussions on topic.

Each subtopic will be it's own issue. The master one is kept so we can track completion towards our v1 goal.

https://github.com/sofar/atwt/issues/1

Re: [Game] A Tome With Trials [WIP]

PostPosted: Wed Nov 02, 2016 03:22
by TheReaperKing
I know you already are pretty happy with your name but what about "The Tome". Makes me interested in what the tome is all about.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Wed Nov 02, 2016 07:57
by sofar
This is a working title. I'm not set on a final name, but I really needed a name to get something started (github repo, and something that's just recognizable by people). We can choose to change it any time.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Thu Nov 03, 2016 16:14
by cd2
sofar wrote:I intend to track design in the form of github issues. This way the discussion can be tracked and we can have some sort of suggestion box per topic, which will help to keep discussions on topic.

Each subtopic will be it's own issue. The master one is kept so we can track completion towards our v1 goal.

https://github.com/sofar/atwt/issues/1


I think we should use this to manage tasks.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Thu Nov 03, 2016 17:30
by sofar
cd2 wrote:I think we should use this to manage tasks.


No.

We need some form of tracking but a milestone with features is more than enough. We don't need to make cutesy project manager views.

It's about code and artwork :)

The master issue and sub issues I've filed should cover what we need. Now they need detail.

And lots of code :)

Re: [Game] A Tome With Trials [WIP]

PostPosted: Thu Nov 03, 2016 19:26
by twoelk
I just read through the issues and I just might get hooked :-D
I have experimented with changing the crafting system somewhat but keeping it balanced is not that easy. You always need a way to get started again if you are stranded with nothing and it shouldn't need hours to just get the basics done but still things shouldn't be too easy and even if you are well established some things should still be a challenge.
Endless numbers of game designers have searched for this holy grail of gaming and their remains are scattered over many "biomes"

Re: [Game] A Tome With Trials [WIP]

PostPosted: Fri Nov 25, 2016 08:20
by Tyveras
Hi,
I'm a 3D animator and I'd like to offer my services in the creation of 'A Tome With Trials'. I've been playing Minetest on and off for a few years and I've been lurking in the forums to see what mods people come up with.

I know that the 3D style for Minetest is voxel art, and usually pretty simple; but, I'd like to help so the developers can focus on creating amazing features for this subgame, and not be burdened with the need to create the 3D assets for say, mobs, items, etc.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Fri Nov 25, 2016 22:29
by Gael de Sailly
Hi Tyveras, and welcome to the forum.

I'm very happy to see that someone can make 3D models for this subgame :)
ATWT don't even exist for now, but the project seems very promising. What we need to do now is to bring precise ideas about the project. sofar has opened 21 discussions on github including one about models: https://github.com/sofar/atwt/issues/19, one about the player: https://github.com/sofar/atwt/issues/8 and mobs: https://github.com/sofar/atwt/issues/9.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Sat Nov 26, 2016 03:38
by sofar
Tyveras wrote:Hi,
I'm a 3D animator and I'd like to offer my services in the creation of 'A Tome With Trials'. I've been playing Minetest on and off for a few years and I've been lurking in the forums to see what mods people come up with.

I know that the 3D style for Minetest is voxel art, and usually pretty simple; but, I'd like to help so the developers can focus on creating amazing features for this subgame, and not be burdened with the need to create the 3D assets for say, mobs, items, etc.


My goal is to build out entity_ai and to include it as part of this subgame:

viewtopic.php?f=9&t=15572

There are already 2 models in it, and code for most of them. The hardest part isn't necessarily the modelling per se, but the pixel work. Style and consistency are really hard to get right, and we haven't even started with texture styling yet.

As for voxel style, we haven't yet decided what kind of style we're going for. I think the folks who've helped write out some stuff have a preference, but it's largely up in the air, as long as it matches the pixel sizes and color palette.

Re: [Game] A Tome With Trials [WIP]

PostPosted: Sat Nov 26, 2016 04:03
by Tyveras
No worries :)

When the team has decided on an art style, and if you would like help creating 3D models, textures and animations just let me know.