This is a straight continuation of BlockMen's Wasteland.
Changelog:
- Add sheep, ghosts, chickens, and oerrki by BlockMen [cme modpack]
- Make leaves non-walkable :(
- It is with a heavy heart that I have decided to remove diamond tools.
Bronze tools have been added back in, as their replacements.
- Update signs, fences from minetest_game
- Add walls mod from minetest_game
- Add XPanes mod from minetest_game
- Use meshnode beds mod by jp/kilbith
- Update doors to use new single meshnodes from minetest_game
- Update fire mod, including flint and steel
- Craft gravel from sand+dirt+cobble
- Add nametag mod by BlockMen
- Add dungeon loot mod by BlockMen
- Put papyrus and cotton seeds in some ruins chests and dungeon loot
- Add vessels mod
- Add TNT mod
- Upgrade stairs mod from minetest_game
- Upgrade screwdriver mod from minetest_game
- Add protector redo mod by TenPlus1
- Upgrade hud and hunger mods by BlockMen [hud_hunger modpack]
- Add sprint mechanism to hunger mod, originating from GunshipPenguin's sprint
- Add levers and pressure plates from kilbith's X-Decor
- Add craft guide from kilbith's X-Decor [craftguide mod]
- Add ambience redo mod
- AUX1 ('Use' key) is no longer required to pull in nearby items.
- Modify groups of certain items, so they are now diggable.
Plus other stuff I forgot about.
Bugs:
This version of Wasteland comes with its own unique bugs. Feel free to post new issues on tracker.
Todo:
Fix bugs, add more dungeon loot / ruins goodies. Mapgen, always mapgen.
Notice:
This is intended for Minetest 0.4.14, and earlier versions of Minetest are not supported.
I may or may not continue development on this sub-game.
License:
GPL3+
https://github.com/everamzah/wasteland
Thank you for Wasteland.
~