Hay, I forked it and hope I can contribute some though I've been really busy lately. x.x
Some questions:
* Do you have any ideas as to how you want the mods folder structured? I.e. nameing, where to put various things, and the like.
* Do you have a license chosen?
FYI, Here is a mod that adds some space textures to the sky, though they arn't very blocky/pixely. According to the moontest README they are licensed as CC BY-SA 4.0. I think someone already linked you the moontest subgame as an example of coding atmospherics.
https://github.com/Amaz1/moontest/tree/master/mods/skyAlso for people who don't know: Spacestation 13 is a horribly buggy, 2D game that is very fun and has detailed mechanics just a few levels below Dwarf Fortress' (this is debatable I suppose). It also has a dedicated following. The game is a bit irreverent in places, but has good core game-play. Big issue with the game is that it uses a very outdated proprietary engine called Beyond which only supports Windows, last time I checked. There was a project not too long ago to re-write the game apart from Beyond, but the project fell through.
Disclamer: these are my own opinions mixed with stuff I have read. I have only been able to play the game a little due to it being buggy and requiring a good internet connection.
Most servers have there own wikis and code changes. Here is the wiki for a server called TG station which I think is one of the better ones IMHO:
http://www.ss13.eu/wiki/index.php/Main_PageYou can also find lots of YouTube videos if you want to see game play. A quick search came up with this tutorial one:
https://www.youtube.com/watch?v=8NrJk4fIU60 (I haven't watched this one yet, but SS13 related videos seem to have a lot of cursing in it. Just FYI.)