[Game] Cobalt

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WinkingBaby
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[Game] Cobalt

by WinkingBaby » Tue Dec 13, 2016 21:57

This subgame is just a subgame that adds a ton of stuff. That's the best description I can give. You can play this online by checking out my public server here - viewtopic.php?f=10&t=16384

Mod's Included:
Image

Game Screenshots:
Image
Image
Image
Image
Image
Image

Downloads:
v2 (with technic - more crashes) : http://www.mediafire.com/file/brrx4hu7b ... baltv2.zip
v2 (without technic - less crashes) : http://www.mediafire.com/file/e19m5y9mv ... rashes.zip
v1: http://www.mediafire.com/file/dddv8zdg9 ... Cobalt.zip

To keep the game from crashing so often I suggest using the 32 bit version of Minetest.

If you know of any mods that you would like in this please post a link.

Enjoy!

Edit: Fixed links
Last edited by WinkingBaby on Tue Jan 10, 2017 17:42, edited 4 times in total.
 

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octacian
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Re: [Game] Cobalt

by octacian » Wed Dec 14, 2016 01:57

Download link?
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firefox
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Re: [Game] Cobalt

by firefox » Wed Dec 14, 2016 09:25

that's a long list of mods.
it would be better if you just tell the differences between this and the Carbone game.
 

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Re: [Game] Cobalt

by WinkingBaby » Wed Dec 14, 2016 11:38

endev15 wrote:Download link?


I was like half asleep when I made this post. I can't believe I forgot the link. Anyways, here you go.

http://www.mediafire.com/file/dddv8zdg9 ... Cobalt.zip
 

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Re: [Game] Cobalt

by MineYoshi » Wed Dec 14, 2016 18:41

firefox wrote:that's a long list of mods.
it would be better if you just tell the differences between this and the Carbone game.

More stuff... That's all :)
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Re: [Game] Cobalt

by WinkingBaby » Mon Jan 09, 2017 22:05

Posted an update. If you find any crafting issues reply with the issue.
 

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Re: [Game] Cobalt

by LethargicChii » Fri Jan 27, 2017 18:15

Hey, I really like your subgame so far. I was really frustrated with Carbon's Mobs, as they didn't seem to spawn anything but rats, but I really liked Carbon-NG. You're subgame seems to include a lot of what Carbon has, but, the mob setup is better in my opinion.

I had tried for hours yesterday and today to make my own modpack, but, I always ran into issues of mod's being outdated etc. But this seems to have everything I wanted. The only thing I added to the Mods folder, which might suggest you add, is unified inventory. I really like the unified inventory as it has all the items in the game on the right and gives you the recipe for them. So very helpful for a newer player like myself.

I play with summerfields 32x texture pack, and it seems most of your mods are supported by it, but not all, so there are still a few 16x mod textures. I might pop over in their forum post and try and suggest support for your subgame. I really like it. I myself would be willing to help you with it also if you want, I don't have a lot of knowledge in modding this game, but, I can learn and am about to go to college for game development. I have a LOT of free time has I'm a retired veteran, so let me know if you need help :D

Also, I played a subgame, I think Dreambuilder, that had glowing ore like stones in it, do you know what mod that is?
 

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Re: [Game] Cobalt

by azekill_DIABLO » Wed Feb 01, 2017 13:59

just to presice, cobalt is a game by mojang... even if i don't think they will attack you in justice, adding a little prefix or a letter could make the difference. and like every time sorry for breaking the fun. The game looks cool also, i like the work on armors!
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Re: [Game] Cobalt

by WinkingBaby » Thu Feb 02, 2017 23:00

LethargicChii wrote:Hey, I really like your subgame so far. I was really frustrated with Carbon's Mobs, as they didn't seem to spawn anything but rats, but I really liked Carbon-NG. You're subgame seems to include a lot of what Carbon has, but, the mob setup is better in my opinion.

I had tried for hours yesterday and today to make my own modpack, but, I always ran into issues of mod's being outdated etc. But this seems to have everything I wanted. The only thing I added to the Mods folder, which might suggest you add, is unified inventory. I really like the unified inventory as it has all the items in the game on the right and gives you the recipe for them. So very helpful for a newer player like myself.

I play with summerfields 32x texture pack, and it seems most of your mods are supported by it, but not all, so there are still a few 16x mod textures. I might pop over in their forum post and try and suggest support for your subgame. I really like it. I myself would be willing to help you with it also if you want, I don't have a lot of knowledge in modding this game, but, I can learn and am about to go to college for game development. I have a LOT of free time has I'm a retired veteran, so let me know if you need help :D

Also, I played a subgame, I think Dreambuilder, that had glowing ore like stones in it, do you know what mod that is?


Hey, thanks for checking it out. I'm using tenplus's mobs redo I believe. Unified inventory was in before ,but I removed it because some of my friends had framerate issues because of it. You could just add it in yourself btw. If you're looking for crafting recipes I recommend you craft a crafting guide. Also, I've done very little coding for this. When I say very little I mean very little. I mainly just update crafting recipes when I find a problem with them. These are pretty much a compilation of mods that I think add the most to the game. The subgame at one time actually had 200+ mods. A lot of them were unneccessary. Anyways, feel free to add any mod you want to it. If you think it should be added to the official subgame just post here. I'll check it out. As for help, that would be great, but right now I'm still learning a bit of lua myself. Anyways, thanks again!

The glowing ore could be from Caverealms. But there are a lot of glowing ores in mods. Tell me what the ore looks like and I can browse the files for you.

Edit: In regards to Carbone having nothing but rats. That's because they use a custom version of cme I believe, and I think only peaceful mobs spawn on the surface.
Edit2: I saw your post about the minimap. Looking into that now. I think it's a mod that disables it though. You might have to craft a minimap.
Last edited by WinkingBaby on Thu Feb 02, 2017 23:10, edited 2 times in total.
 

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Re: [Game] Cobalt

by WinkingBaby » Thu Feb 02, 2017 23:04

azekill_DIABLO wrote:just to presice, cobalt is a game by mojang... even if i don't think they will attack you in justice, adding a little prefix or a letter could make the difference. and like every time sorry for breaking the fun. The game looks cool also, i like the work on armors!


Armors aren't done by me. Though I do plan to change the armors up a bit. Adamantite armor is a bit of a pain to get around with.

I doubt they would try to take this down ,but I'll consider changing the name. Thanks for checking this out! More suggestions are welcome.
 


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