MineClone 2 is an ambitous attempt to recreate Minecraft entirely in Minetest, trying to give a lot of attention to detail.
- Download: http://repo.or.cz/MineClone/MineClone2. ... e8602d.zip
- Genre: Sandbox/survival
- Works with Minetest 0.4.15, map generator v6 or flat
- Version: 0.17.0
- This is an ALPHA VERSION! Expect many missing features and horrible bugs. That having said, have fun! :-)
- Git repository: http://repo.or.cz/MineClone/MineClone2.git
- Bug tracker: https://github.com/Wuzzy2/MineClone2-Bugs
- Overall license: LGPLv2.1
- Mod licenses: (to be written)
- More information in the README file
- Development progress: OpenDocument spreadsheet containing the completion status of all blocks and items (only for orientation, no guarantees it's 100% correct)
Gameplay
Current core gameplay of MineClone 2 (subject to change):
- Sandbox-style gameplay, no goals (for now)
- Survive: Fight against hostile monsters and hunger
- Mine for ores and other treasures
- Craft one of hundreds of items or blocks
- Explore 5 biomes: Plains, forest, jungle, desert and snow
- Farming: Till the ground to plant and various useful plants
- Animals: Many different animals roam the world and interact with them. You can feed, breed of slaughter them (you monster!)
- Use the collected blocks to create great buildings, your imagination is the limit. There are hundrets of decorative blocks and objects
- Collect flowers (and other dye sources) and colorize your world
- Build a railway system and have fun with minecarts
- Build complex machines and automate some processes with redstone circuits
- Simple achievements to track your small successes in the game
- In Creative Mode you can build almost anything for free and without limits
Bonus features
MineClone 2 has the following major differences from Minecraft:
- Built-in Help with entries about all the items
- Crafting guide
- Height limit increased to ca. +30900
Scope
The main focus lies on cloning the gameplay of Minecraft as good as possible and I try to be very strict about this. Blocks and items should be identical at the end.
I will take more freedoms on the graphics, the look and feel (and sounds) and especially the GUI. I still try to catch the general GUI look and feel as good as I can, but I will not be crazy about it.
Where I find technical limits, I will ignore them. Where I find poor usability, I think of something better.
More information (and a “getting started guide”) in the README file.
More screenshots
Happy mining!