[Game] The RealTest Game [realtest]

Alfino
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by Alfino » Thu Oct 04, 2012 13:15

These mineral maybe can support other mods :

Bauxite : Ore of aluminium(or do you prefer native aluminium instead ?)
Ilmenite : Titanium Dioxide ( as dyes and titanium source)
Chromite : Chrome source
Sulfur and Saltpeter as gunpowder ingredient
Pitchblende (Uraninite) : source of Uranium

And any news on gems ?
 

sda97
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by sda97 » Fri Oct 05, 2012 17:08

I think, can add all it. I will do it when i finish furnace mod.
 

asdfasdf
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by asdfasdf » Mon Oct 08, 2012 02:15

How do you craft the things like brass and steel?
 

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Topywo
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by Topywo » Mon Oct 08, 2012 09:29

asdfasdf wrote:How do you craft the things like brass and steel?


Sometimes not all the nodes and crafts are in the 1st post. To find out what the possibilities of a mod are, doubleclick on the folder/directory of the (extracted/unzipped [not necessary to unzip to look into it]). Mostly doubleclicking the init.lua is enough to see what the nodes/items/etc and the crafts are.

In the case of realtest there are 17 subfolders. Look for the most logical name. In this case the metals-folder, because you're looking for brass and steel. Doubleclick it. Now you see a init.lua. Doubleclick the init.lua. You can now do 2 things. Look yourself for 'brass' and 'steel' or use the -search- option of your text editor. You'll find the folowing 2 crafting recipes:

Brass:
minetest.register_craft({
output = "metals:brass_unshaped 4",
recipe = {
{"metals:copper_unshaped", "metals:copper_unshaped", "metals:copper_unshaped"},
{"","metals:zinc_unshaped",""},
}
})

Steel:
minetest.register_craft({
output = "metals:steel_unshaped 4",
recipe = {
{"metals:wrought_iron_unshaped", "metals:wrought_iron_unshaped", "metals:wrought_iron_unshaped"},
{"", "metals:pig_iron_unshaped", ""},
}
})

How to get copper_unshaped, wrought_iron_unshaped etc is explained in the 1st post (finding those in the folders s a bit tougher :-) )

edit:typo
Last edited by Topywo on Mon Oct 08, 2012 09:30, edited 1 time in total.
 

cornernote
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by cornernote » Mon Oct 08, 2012 09:39

Last edited by cornernote on Mon Oct 08, 2012 14:07, edited 1 time in total.
 

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kotolegokot
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by kotolegokot » Mon Oct 08, 2012 14:01

sda97, I think you should add link to RealTest Wiki.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

Alfino
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by Alfino » Mon Oct 08, 2012 23:48

good update, but why no flint tools ?
 

sda97
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by sda97 » Thu Oct 11, 2012 12:21

Alfino wrote:good update, but why no flint tools ?

Now TFCraft doesn't have flint tool. It have craft cobble + cobble and craft stone head.
 

Alfino
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by Alfino » Thu Oct 11, 2012 13:21

so you want to adapt knapping as well ?
 

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SegFault22
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by SegFault22 » Fri Oct 12, 2012 01:57

Er, for some reason it's not working right. Certain ores seem to not be registered in the code, I have not checked which ones though.
Resources are abundant; only money is scarce. People should not have to work hard and remain poor just to pay for the needs of survival.
Society can thrive without money - but only if productive members of society are rewarded for being productive.
 

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kotolegokot
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by kotolegokot » Fri Oct 12, 2012 16:30

This mod has github repository https://github.com/sda97ghb/realtest now.
Last edited by kotolegokot on Sat Oct 13, 2012 08:41, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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by GreyGeek » Sun Oct 14, 2012 00:54

I downloaded the realtest mod in order to use technic. The error report is:
optirun minetest
Irrlicht Engine version 1.7.2
Linux 3.2.0-32-generic #51-Ubuntu SMP Wed Sep 26 21:33:09 UTC 2012 x86_64
Creating X window...
Visual chosen: : 33
Using renderer: OpenGL 4.2.0
GeForce GT 650M/PCIe/SSE2: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
GLSL version: 4.2
Loaded texture: /usr/share/minetest/textures/base/pack/menubg.png
Loaded texture: /usr/share/minetest/textures/base/pack/menulogo.png
AL lib: pulseaudio.c:612: Context did not connect: Access denied
19:22:34: ERROR[main]: ========== ERROR FROM LUA ===========
19:22:34: ERROR[main]: Failed to load and run script from
19:22:34: ERROR[main]: /home/jerry/.minetest/mods/minetest/realtest/init.lua:
19:22:34: ERROR[main]: cannot open /home/jerry/.minetest/mods/minetest/realtest/init.lua: No such file or directory
19:22:34: ERROR[main]: =======END OF ERROR FROM LUA ========
19:22:34: ERROR[main]: Server: Failed to load and run /home/jerry/.minetest/mods/minetest/realtest/init.lua
19:22:34: ERROR[main]: ModError: Failed to load and run /home/jerry/.minetest/mods/minetest/realtest/init.lua
Quit message received.


In examining the realtest zip package I find that init.lua does not exist.
 

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kotolegokot
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by kotolegokot » Sun Oct 14, 2012 04:04

RealTest isn't a mod, this is a game. You should copy the folder in /usr/share/minetest/games/.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Sun Oct 14, 2012 15:51

Image Very beautiful caves in RealTest!
Last edited by kotolegokot on Sun Oct 14, 2012 16:19, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

sda97
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by sda97 » Sun Oct 14, 2012 15:58

Image
It will be in the release of RealTest. It's forest of mapple and ash.
Last edited by sda97 on Sun Oct 14, 2012 16:21, edited 1 time in total.
 

GreyGeek
 

by GreyGeek » Mon Oct 15, 2012 02:16

kotolegokot wrote:RealTest isn't a mod, this is a game. You should copy the folder in /usr/share/minetest/games/.


Thanks, Kotolegokot, that was the tip I need to get things running.
 

Alfino
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by Alfino » Mon Oct 15, 2012 04:21

sda97 wrote: Image
It will be in the release of RealTest. It's forest of mapple and ash.


AMAZING, always love the nature part.
 

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kotolegokot
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by kotolegokot » Tue Oct 30, 2012 12:47

Do we have fans of The RealTest Game? Would you mind if I will write here about the updates, which are not yet in the release?
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

Alfino
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by Alfino » Wed Oct 31, 2012 03:39

me, I can still follow updates via Github, right?
 

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kotolegokot
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by kotolegokot » Wed Oct 31, 2012 03:49

Yeah. There are many updates on GitHub.
Last edited by kotolegokot on Wed Oct 31, 2012 03:50, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

Vent EXZX
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by Vent EXZX » Thu Nov 01, 2012 20:24

How do you instal this is it in mods or minimal or minetest game??
 

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Menche
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by Menche » Thu Nov 01, 2012 20:48

Vent EXZX wrote:How do you instal this is it in mods or minimal or minetest game??

Game modes are installed in games, alongside minimal and minetest_game.
An innocent kitten dies every time you top-post.
I am on the Voxelands Forums more often than here.
Try Voxelands (forked from Minetest 0.3) by darkrose
 

Vent EXZX
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by Vent EXZX » Thu Nov 01, 2012 21:15

like it but its to complicated like how to get a furnace there is nothing but bonefire and also i cant get WWWOOODDD
 

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kotolegokot
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by kotolegokot » Fri Nov 02, 2012 05:01

Vent EXZX wrote:like it but its to complicated like how to get a furnace there is nothing but bonefire and also i cant get WWWOOODDD

To get "default:tree" you should dig dirt under tree. To get "default:wood" you should use sawing table.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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GloopMaster
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by GloopMaster » Fri Nov 02, 2012 13:26

I detect a proooooobleeeeeeeeeeeeeeeemmmmmmmmm...

you cant get metal without a pickaxe, and you need default:stick to make a pickaxe......!
Meow.

That is all.
 

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kotolegokot
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by kotolegokot » Fri Nov 02, 2012 13:36

You can craft wooden pickaxe like this:
S S S
S
S
S is a stick.
Yes, I know, this is a nonsense. ; - )
To get sticks you should dig leaves.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Fri Nov 02, 2012 13:41

In general, RealTest has many defects. But we are working to fix it. You (anyone who can program in Lua) too can help in development. The git repository exists for it.
For example:
  • furnace and bonfire must have sound;
  • cactuses and papyrus must grow;
  • and so on...
Last edited by kotolegokot on Fri Nov 02, 2012 17:57, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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GloopMaster
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by GloopMaster » Fri Nov 02, 2012 14:54

for cactus and papyrus, look at farming mod's cactus.lua and papyrus.lua
Meow.

That is all.
 

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kotolegokot
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by kotolegokot » Fri Nov 02, 2012 15:04

Ok, I'll look.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

sda97
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by sda97 » Sat Nov 03, 2012 16:49

likely for this mod will be required patch minetest
 

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