[Game] The RealTest Game [realtest]

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GloopMaster
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by GloopMaster » Sat Nov 03, 2012 17:09

I cant make a pickaxe like you said.
Meow.

That is all.
 

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jordan4ibanez
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by jordan4ibanez » Sat Nov 03, 2012 17:33

kotolegokot wrote:In general, RealTest has many defects. But we are working to fix it. You (anyone who can program in Lua) too can help in development. The git repository exists for it.
For example:
  • furnace and bonfire must have sound;
  • cactuses and papyrus must grow;
  • and so on...

I'll scratch your back if you scratch mine, make me a cauldron nodebox as listed here: http://minetest.net/forum/viewtopic.php?id=3601 and i will fix your problems (most of them)
If you can think it, you can make it.
 

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kotolegokot
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by kotolegokot » Mon Nov 05, 2012 10:43

sda97 wrote:likely for this mod will be required patch minetest

I'm categorically against it.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Mon Nov 05, 2012 10:57

GloopMaster wrote:I cant make a pickaxe like you said.

Did you have downloaded RealTest from link in first post?
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

sda97
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by sda97 » Thu Nov 15, 2012 12:45

RealTest will have many different kind of tree.
Image
On the screenshot: Mapple, Chestnut, Pine.
Last edited by sda97 on Thu Nov 15, 2012 12:45, edited 1 time in total.
 

Vent EXZX
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by Vent EXZX » Sun Nov 18, 2012 03:39

can you pls put a pic on how to make a pick recepy and spear sword etc. i wanted to know hoe 3 line is a sword thats all i figured out there is alot of boxes and alot of patterns to do

and also mods like normal zombie spider etc. and also the arrow and bow will be cool
(just can wait to use the swords specialy the black steel sword)
 

Alfino
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by Alfino » Sun Nov 18, 2012 05:09

Realtest uses same plan pattern with TFCraft, but uses dark green dye (obtained from cactus) instead of marking.
BEWARE : pattern isn't shapeless

Mobs mod still buggy, I don't think developer want to include them.
 

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kotolegokot
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by kotolegokot » Mon Nov 19, 2012 17:18

Also, mobs are not realistic.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Wed Nov 21, 2012 13:37

Alfino wrote:pattern isn't shapeless

And?
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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qwrwed
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by qwrwed » Wed Nov 21, 2012 17:06

What are sticks for? The ones made by crafting two default:stick diagonally.
And is there a way to make a pick when you start the game? I had to use /give because i can't make a wooden pickaxe either.
EDIT: Also, there is no craft for furnaces and bonfires.
And when i try to place a furnace, it instantly disappears, and I can't smelt using the bonfire... not sure if its just me or if its realtest.
Can one of the developers of this game make a wiki that explains it all please?
Last edited by qwrwed on Wed Nov 21, 2012 17:39, edited 1 time in total.
 

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kotolegokot
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by kotolegokot » Thu Nov 22, 2012 09:44

qwrwed wrote:What are sticks for? The ones made by crafting two default:stick diagonally.
And is there a way to make a pick when you start the game? I had to use /give because i can't make a wooden pickaxe either.
EDIT: Also, there is no craft for furnaces and bonfires.
And when i try to place a furnace, it instantly disappears, and I can't smelt using the bonfire... not sure if its just me or if its realtest.
Can one of the developers of this game make a wiki that explains it all please?

Do you use RealTest from GitHub? Wiki? Ok. I think Wiki will be there https://github.com/sda97ghb/realtest/wiki.
Last edited by kotolegokot on Thu Nov 22, 2012 09:46, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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qwrwed
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by qwrwed » Thu Nov 22, 2012 16:28

kotolegokot wrote:
qwrwed wrote:What are sticks for? The ones made by crafting two default:stick diagonally.
And is there a way to make a pick when you start the game? I had to use /give because i can't make a wooden pickaxe either.
EDIT: Also, there is no craft for furnaces and bonfires.
And when i try to place a furnace, it instantly disappears, and I can't smelt using the bonfire... not sure if its just me or if its realtest.
Can one of the developers of this game make a wiki that explains it all please?

Do you use RealTest from GitHub? Wiki? Ok. I think Wiki will be there https://github.com/sda97ghb/realtest/wiki.

Thanks. But it doesn't explain what the sticks are for, or what's wrong with the furnaces, or the new forging layout...
 

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kotolegokot
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by kotolegokot » Thu Nov 22, 2012 16:56

This will be in the wiki.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Thu Nov 22, 2012 17:27

Pages about furnaces and bonfires are ready.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

dip
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by dip » Sun Nov 25, 2012 01:24

Hello. I have found a bug while trying to forge copper. Here you can see it's output:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
01:14:01: ERROR[main]: ServerError: LuaError: error: ...al/share/minetest/games/realtest/mods/anvil/init.lua:232: attempt to index global 'ingotstack' (a nil value)
01:14:01: ERROR[main]: stack traceback:
Segmentation fault

I am using minetest version 0.4.3.
 

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kotolegokot
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by kotolegokot » Sun Nov 25, 2012 11:25

dip wrote:Hello. I have found a bug while trying to forge copper. Here you can see it's output:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
01:14:01: ERROR[main]: ServerError: LuaError: error: ...al/share/minetest/games/realtest/mods/anvil/init.lua:232: attempt to index global 'ingotstack' (a nil value)
01:14:01: ERROR[main]: stack traceback:
Segmentation fault

I am using minetest version 0.4.3.

Thanks, I will try to fix it.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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kotolegokot
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by kotolegokot » Sun Nov 25, 2012 12:40

dip wrote:Hello. I have found a bug while trying to forge copper. Here you can see it's output:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
01:14:01: ERROR[main]: ServerError: LuaError: error: ...al/share/minetest/games/realtest/mods/anvil/init.lua:232: attempt to index global 'ingotstack' (a nil value)
01:14:01: ERROR[main]: stack traceback:
Segmentation fault

I am using minetest version 0.4.3.

Just remove 232th and 233th lines.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

dip
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by dip » Sun Dec 02, 2012 08:56

Maybe you could use campfires mod instead of your bonfires?
 

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kotolegokot
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by kotolegokot » Sun Dec 02, 2012 09:52

No no no. Sorry, but I think our bonfire in github is better than campfires.
Last edited by kotolegokot on Sun Dec 02, 2012 10:46, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

dip
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by dip » Sun Dec 02, 2012 10:47

Ok ok ok :3 I were trying to use github version but it is soo broken.
 

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kotolegokot
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by kotolegokot » Sun Dec 02, 2012 11:28

Github version works good on Minetest 0.4.4-dev. And I think RealTest will release together with Minetest 0.4.4.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

cmacis
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by cmacis » Fri Dec 07, 2012 13:29

The wiki, and this page seem not to have what I'm looking for. How tough are each of these new metals? I tried reading the lua code but it is confusing to me.
 

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kotolegokot
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by kotolegokot » Fri Dec 07, 2012 14:55

You will know it when sda97 deign to update the topic.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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jordan4ibanez
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by jordan4ibanez » Thu Dec 20, 2012 00:19

When is this going to be updated?
If you can think it, you can make it.
 

thetoon
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by thetoon » Thu Dec 20, 2012 09:34

Ok, the whole thing is actually pretty good. But how do you make default:stone ? you need it for anvil, but I can't find a way to obtain it...
 

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kotolegokot
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by kotolegokot » Thu Dec 20, 2012 09:53

Dig all blocks beside stone.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

thetoon
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by thetoon » Thu Dec 20, 2012 22:41

kotolegokot wrote:Dig all blocks beside stone.


What do you mean?
 

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kotolegokot
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by kotolegokot » Fri Dec 21, 2012 08:56

Last edited by kotolegokot on Fri Dec 21, 2012 08:57, edited 1 time in total.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

thetoon
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by thetoon » Fri Dec 21, 2012 13:11

kotolegokot wrote:You should dig 6 neighboring nodes.
http://minetest.ru/wiki2/images/2/23/Stone-acquiring.png


Ok, I think I got it (and I'll try this as soon as possible ) : so I need to remove any block surrounding a stone block (this letting it "float" in the air) before mining it. Am I right?

Btw, your URL asks for a password (that I don't have).
 

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kotolegokot
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by kotolegokot » Fri Dec 21, 2012 16:14

thetoon wrote:
kotolegokot wrote:You should dig 6 neighboring nodes.
http://minetest.ru/wiki2/images/2/23/Stone-acquiring.png


Ok, I think I got it (and I'll try this as soon as possible ) : so I need to remove any block surrounding a stone block (this letting it "float" in the air) before mining it. Am I right?

Btw, your URL asks for a password (that I don't have).


Yes, when a stone block will "float" in the air, it will drop itself.
I'm creator of these mods: Locked sign, Locked furnace, Money. And I'm a developer of The RealTest Game.
 

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