Re: [Game] Carbone [carbone] – an improvement to minetest_ga
Posted: Tue Oct 28, 2014 22:10
FreeLikeGNU wrote:I'd like to add some more creatures to my Carbone server but found that Animals Modpack 2.4 (and the requisite Advanced Spawning 0.0.10) grind the server to 100%. Is there a mod you can recommend to add more creatures to Carbone and keep the server from grinding?
Some mob mods are quite heavy, especially when you run several mob mods at once…
FreeLikeGNU wrote:I run a headless server, I have not found a way to load mods unless they are put in the .mintestest/games/carbone/mods/ folder.
Is that the right place to put them or should I put mods in .minetest/mods/ ? How do I activate them on a headless server?.
Add this to the world's world.mt file (replace modname with the mod name):
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load_mod_modname = true
FreeLikeGNU wrote:What other mods play well with Carbone?
Most mods that:
- aren't already in Carbone,
- don't do the same thing that's already done in Carbone (eg. mobs).
FreeLikeGNU wrote:Do players have to have Carbone and (mods that I add) installed to join my server?
No, media is downloaded on join and all code is run-server side. You can speed it up, if you have good bandwidth, by setting up a remote_media server (a Web server).