20:51:20: INFO[main]: Ground right-clicked
20:51:20: VERBOSE[main]: Node placement prediction for farming:seed_wheat is farming:seed_wheat
20:51:20: INFO[main]: Client::addNode() took 2ms
20:51:20: INFO[main]: Pointing at [node under=-54,4,-69 above=-54,5,-69]
lotek wrote:Can't plant wheat seed on soil
I have "wheat seed", have "created" with a hoe "wet soil" and would like to plant it. But always it shows up for a few seconds and then it vanishes. I use this game (next) and also farming plus and food mode. But I see also no error log, not on server side or client side. If I play singleplayer with default game, I can plant/place the seed.
Any Idea what I can do? Could it be a bug in minetest_next?
Update: Other seeds with "farming plus" works. I use latest version from github & minetest client with daily builds (https://launchpad.net/~minetestdevs/+ar ... ily-builds).
Screenshot how it looks for a few miliseconds :-(
Message form the client:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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20:51:20: INFO[main]: Ground right-clicked
20:51:20: VERBOSE[main]: Node placement prediction for farming:seed_wheat is farming:seed_wheat
20:51:20: INFO[main]: Client::addNode() took 2ms
20:51:20: INFO[main]: Pointing at [node under=-54,4,-69 above=-54,5,-69]
lotek wrote:OK i retestet this on a singleplayer local game. if running minetest next game together with the farming plus mod, it's not possible to plant / seed wheat. If running the farming plus mod with default game everything is working.
does anybody have an clue how to fix this? (I will also create a link from farming plus mod to here).
Achilles wrote:Amazing updates :) Congrats to all the contributors...
TNT is a bit of a nuisance tho...
Calinou wrote:Achilles wrote:Amazing updates :) Congrats to all the contributors...
TNT is a bit of a nuisance tho...
Properly tweaked, it isn't. The biggest problem currently is that it doesn't obey protection.
There are much better and quicker ways for griefers to grief, they don't need TNT for that. It's a cliché to say TNT is only for griefers.
LionsDen wrote:If I remember correctly, Achilles or possibly someone else said that their kids found the tnt and now their map looks like swiss cheese. :) I like tnt but prefer using my own personal version which doesn't destroy some of the blocks, as in some blocks are destroyed but don't drop in the original tnt.
Achilles wrote:LionsDen wrote:If I remember correctly, Achilles or possibly someone else said that their kids found the tnt and now their map looks like swiss cheese. :) I like tnt but prefer using my own personal version which doesn't destroy some of the blocks, as in some blocks are destroyed but don't drop in the original tnt.
Lol, I dont think that was me :D
LionsDen wrote:Nope, after posting this I found the actual message and I believe the name was Exeter or something like that.
ExeterDad wrote:LionsDen wrote:Nope, after posting this I found the actual message and I believe the name was Exeter or something like that.
Yeah... I posted the comment about TNT making our pretty map into Swiss Cheese. Didn't know TNT was in there when I upgraded the server. The kids found it had a blast (pun intended).
The resulting forest fires took care of everything else. Not a huge deal, in the end it's all just pixels and noise right? :)
Achilles wrote:ExeterDad wrote:LionsDen wrote:Nope, after posting this I found the actual message and I believe the name was Exeter or something like that.
Yeah... I posted the comment about TNT making our pretty map into Swiss Cheese. Didn't know TNT was in there when I upgraded the server. The kids found it had a blast (pun intended).
The resulting forest fires took care of everything else. Not a huge deal, in the end it's all just pixels and noise right? :)
Nice way of looking at things XD
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