Today on my server, 5 mins ago:

The weird thing behind: no worldedit installed, yesterday was everything fine there and i found coal-ores in that block, which came from the "void"?!
How is this possible?

CitroPotter wrote:is that a pumkin with water behind the fence or glow stones?
Krock wrote:Okay, the world is totally destroyed now, holes everywhere.
A player ingame told me, I'm not th eonly with those problems, so please fix this!
I saved all bigger buildings, need to open a new map.
CraigyDavi wrote:Krock wrote:Okay, the world is totally destroyed now, holes everywhere.
A player ingame told me, I'm not th eonly with those problems, so please fix this!
I saved all bigger buildings, need to open a new map.
Do you have any idea what caused it? When the server was restarted? When you joined the server as singleplayer?
Hybrid Dog wrote:maybe you accidentally joined with singleplayer mode

Krock wrote:Yes!! That's exactly what happened on my server too!
EDIT: Just on me was the server only opened once, not twice :/
CraigyDavi wrote:Seems this is not just a one off occurrence. My server uses 0.4.9-dev maybe its a problem with the version.
Well I'd reccomend making daily backups. I had to revert world back 2 days after this happened, players will not be very happy.
Krock wrote:CraigyDavi wrote:Seems this is not just a one off occurrence. My server uses 0.4.9-dev maybe its a problem with the version.
Well I'd reccomend making daily backups. I had to revert world back 2 days after this happened, players will not be very happy.
And I only made an update when it already was destroyed...
Well, IT SHOULD NOT BE! I hope for an instant fix of that problem. A server must see if the area/chunk is already generated or not.
In thread 2a7c:
..\..\minetest\src\emerge.cpp:633: EmergeThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 90:
#0 main
#1 Dedicated server branch
#2 dedicated_server_loop
(Leftover data: #3 Server::step)
DEBUG STACK FOR THREAD ef8:
#0 CurlFetchThread::Thread
DEBUG STACK FOR THREAD 29dc:
#0 ServerThread::Thread
#1 Server::Receive
(Leftover data: #2 ServerEnvironment::step)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 Server::SendAccessDenied)
(Leftover data: #5 ItemStack::deSerialize)
DEBUG STACK FOR THREAD 2a7c:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::emergeBlock: p=(-2,3,3), create_blank=0)
(Leftover data: #2 ServerMap::loadBlock)
(Leftover data: #3 ServerMap::createSector: p2d=(-47,53))


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