texture shading

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DeepGaze
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texture shading

by DeepGaze » Sun Mar 02, 2014 23:39

sorry if in the wrong location of the forum
I was trying to make a texture for my glasses mod and found it impossible to shade/tint the glass without either it becoming opaque or oblique: why?
and can this be fixed?
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards
 

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PilzAdam
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by PilzAdam » Mon Mar 03, 2014 00:25

You need to change the nodedef for that. Search for "use_texture_alpha" in the api docs. Its rather glitchy, though.
 


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