Issue with 062de11 Fix rendering glitches ... (android)

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stu
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Issue with 062de11 Fix rendering glitches ... (android)

by stu » Wed Mar 12, 2014 22:42

This commit is currently preventing me from rebasing my android port to the current head

Seems there is some issue with getRayFromScreenCoordinates() no longer returning the
correct shootline for the active camera.

I am not sure whether that method is used anywhere in minetest itself but even if not,
it does not seem very consistent with expectations.

Any ideas for a fix?
Last edited by stu on Wed Mar 12, 2014 22:43, edited 1 time in total.
 

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by sfan5 » Thu Mar 13, 2014 13:11

getRayFromScreenCoordinates is an Irrlicht function, you should report this to the Irrlicht bugtracker.
Mods: Mesecons | WorldEdit | Nuke
Minetest builds for Windows (32-bit & 64-bit)
 

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stu
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by stu » Thu Mar 13, 2014 18:04

sfan5 wrote:getRayFromScreenCoordinates is an Irrlicht function, you should report this to the Irrlicht bugtracker.

Why? It worked just fine before this commit.
 

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by stu » Fri Mar 14, 2014 19:29

I have just discovered that this problem only occurs in multi-player mode. Single player game is not affected, which I find rather strange.
Also, it does not seem to matter whether the server is built from current head or stable 0.4.9 ... very weird.
Unless I've missed something silly, something is very wrong with this commit.
Last edited by stu on Fri Mar 14, 2014 21:51, edited 1 time in total.
 


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