Why does this happen (undrawn terrain)

spillz
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Why does this happen (undrawn terrain)

by spillz » Tue Mar 18, 2014 04:02

See this sort of thing all too often (and often much closer to the player):

[img=map with undrawn parts of terrain]http://i.imgur.com/q7GZlvu.png[/img]

What causes it?
 

paramat
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by paramat » Tue Mar 18, 2014 04:09

In this screenshot those are not bugs, just areas that i didn't get close enough to for either the chunks or meshes to be generated.
However there is also a bug which makes mapblocks (16x16x16 nodes) at the edges of the screen flicker on and off, AFAIK it's because view angle selects mapblocks by their centres.
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spillz
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by spillz » Tue Mar 18, 2014 04:12

paramat wrote:In this screenshot those are not bugs, just areas that i didn't get close enough to for either the chunks or meshes to be generated.
However there is also a bug which makes mapblocks (16x16x16 nodes) at the edges of the screen flicker on and off, AFAIK it's because view angle selects mapblocks by their centres.


The more common time I see this is when you are a lot higher than terrain that is lower, or vice versa. Drives me nuts. Is there a setting to control this?
 

paramat
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by paramat » Tue Mar 18, 2014 04:22

You could try slightly reducing 'field of view' in minetest.conf, because the mapblocks may be selected by a fixed default FOV.
Last edited by paramat on Tue Mar 18, 2014 04:22, edited 1 time in total.
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kaeza
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by kaeza » Tue Mar 18, 2014 11:06

You could try hitting the '+' and '-' keys to adjust the draw distance. Be aware that raising it too much may degrade performance.

Edit: And simply be patient for the map to generate/load.
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by BrunoMine » Tue Mar 18, 2014 14:53

kaeza wrote:And simply be patient for the map to generate/load.


There are some occasions that really annoy.
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