Vanilla game starts with empty inventory (creative mode)

lionelbrits
New member
 
Posts: 2
Joined: Wed Mar 26, 2014 16:41

Vanilla game starts with empty inventory (creative mode)

by lionelbrits » Wed Mar 26, 2014 16:49

Hi,

I searched the forum but could not get an answer to this problem. After setting up the 0.4.7 version from the apt repositories, I tried to build both 0.4.9 and 0.4.8 versions myself for improved game play (basically, my son wants zombies). I managed to get things to compile, created a new ~/.minetest, but for both versions creating a new world starts you off with an empty inventory, whereas the inventory was populated in 0.4.7.

My understanding is that creative mode should start the user off with more than a fist. If I enable mobs then things like cows will spawn, so I'm partway successful, but I'm not sure what to do about the inventory. (To clarify, with the problem persists with no mods enabled)

Help would be much appreciated.

Also, I compiled RUN_IN_PLACE=0 but I'm not sure how to move the binary to some more system wide location like /usr/games or whatever.
Last edited by lionelbrits on Wed Mar 26, 2014 16:50, edited 1 time in total.
 

User avatar
CraigyDavi
Member
 
Posts: 565
Joined: Sat Aug 10, 2013 13:08
GitHub: davisonio
IRC: davisonio or CraigyDavi
In-game: davisonio or CraigyDavi

by CraigyDavi » Wed Mar 26, 2014 16:52

So you start the game in creative mode and the creative side of the inventory is not there?
 

User avatar
Topywo
Member
 
Posts: 1718
Joined: Fri May 18, 2012 20:27

by Topywo » Wed Mar 26, 2014 17:55

lionelbrits wrote:but for both versions creating a new world starts you off with an empty inventory, whereas the inventory was populated in 0.4.7.

My understanding is that creative mode should start the user off with more than a fist. If I enable mobs then things like cows will spawn, so I'm partway successful, but I'm not sure what to do about the inventory. (To clarify, with the problem persists with no mods enabled)



If I understand your question well:
It's normal your inventory starts empty. You'll need to press I and then click/drag the nodes/items you want to use to your inventory (there are more available than the size of your inventory). I thought only the minetest 0.3.x and perhaps the 0.4.1/0.4.2 had a 'prefilled' inventory.



Edit: Typo.
Last edited by Topywo on Wed Mar 26, 2014 17:56, edited 1 time in total.
 

User avatar
Casimir
Member
 
Posts: 1101
Joined: Fri Aug 03, 2012 16:59

by Casimir » Wed Mar 26, 2014 17:57

whereas the inventory was populated in 0.4.7.

Could it be that you used the "minimal development test" back then?
 

User avatar
Dopium
Member
 
Posts: 233
Joined: Sat Jun 09, 2012 15:43

by Dopium » Wed Mar 26, 2014 22:55

Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
 

User avatar
PilzAdam
Member
 
Posts: 4026
Joined: Fri Jul 20, 2012 16:19
GitHub: PilzAdam
IRC: PilzAdam

by PilzAdam » Thu Mar 27, 2014 00:05

Dopium wrote:Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.

You just have to set give_initial_stuff=true in minetest.conf.
 

lionelbrits
New member
 
Posts: 2
Joined: Wed Mar 26, 2014 16:41

by lionelbrits » Thu Mar 27, 2014 10:42

Yes, that was indeed the problem. Somehow I thought the big inventory was not populated also, but that seems to work fine. I'll give it a shot.

May I ask about installing the game system wide here (second question), or should I start a new thread? Right now it's compiled and runs as such, but it's located in some random place in my ~
 

User avatar
Dopium
Member
 
Posts: 233
Joined: Sat Jun 09, 2012 15:43

by Dopium » Thu Mar 27, 2014 23:56

PilzAdam wrote:
Dopium wrote:Think he is talking about when you started a new map on 0.4.7 it would give you a set of steel tools and a stack of cobble ect.

If so goto games/ minetest_game/ mods/ give_initial_stuff then edit the init file.

You just have to set give_initial_stuff=true in minetest.conf.


Thought there maybe a config setting, i haven't played the game for a long time neither looked into any changes. Either way with the two answers we provided it has solved the problem lionelbrits raised inventory related. Cheers Adam and thanks for the tip.
Last edited by Dopium on Thu Mar 27, 2014 23:57, edited 1 time in total.
Running @1.19 MHz, 128 bytes of RAM and interchangeable 4kb ROM carts!
 


Return to Minetest Problems

Who is online

Users browsing this forum: No registered users and 1 guest

cron