Sheesh. Got a wolf to pop up once. Now even when I go back to enable all the mods I get errors stating they can't be found.
This is what the load looked like in debub for the one time it worked.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Linux 3.14-1-amd64 #1 SMP Debian 3.14.2-1 (2014-04-28) x86_64
Irrlicht log: Using renderer: OpenGL 4.4.0
Irrlicht log: GeForce GTX 660/PCIe/SSE2: NVIDIA Corporation
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.4
02:24:02: ACTION[main]: MOD: animalmaterials loading ...
02:24:02: ACTION[main]: MOD: animalmaterials mod version 0.1.0 loaded
MOD: mobf loading ...
registering pattern dont_move
registering pattern run_and_jump_low
registering pattern stop_and_go
registering pattern swim_pattern1
registering pattern swim_pattern2
registering pattern flight_pattern1
MOD: mob framework mod 2.3.6 loaded
02:24:02: ACTION[main]: MOD: mobf_settings mod loading ...
02:24:02: ACTION[main]: MOD: mobf_settings mod version 0.9.1 loaded
02:24:02: ACTION[main]: MOD: mob_slime mod loading ...
02:24:02: ACTION[main]: adding mob slime_L
[ 0.659945]MOBF: registering new entity: ":mob_slime:slime_L"
02:24:02: ACTION[main]: adding mob slime_M
[ 0.660241]MOBF: registering new entity: ":mob_slime:slime_M"
02:24:02: ACTION[main]: adding mob slime_S
[ 0.660479]MOBF: registering new entity: ":mob_slime:slime_S"
02:24:02: ACTION[main]: MOD: mob_slime mod version 0.0.13 loaded
02:24:02: ACTION[main]: MOD: mob_shark loading ...
02:24:02: ACTION[main]: adding mob shark
[ 0.661125]MOBF: registering new entity: ":mob_shark:shark"
02:24:02: ACTION[main]: MOD: mob_shark mod version 0.0.1 loaded
02:24:02: ACTION[main]: MOD: mob_ostrich mod loading ...
02:24:02: ACTION[main]: adding mob ostrich_m
[ 0.661779]MOBF: registering new entity: ":mob_ostrich:ostrich_m"
02:24:02: ACTION[main]: adding mob ostrich_f
[ 0.662054]MOBF: registering new entity: ":mob_ostrich:ostrich_f"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_on_willow" most likely causing lag in server! Use spawn_on_willow_mapgen instead!
02:24:02: ACTION[main]: MOD: mob_ostrich mod version 0.0.9 loaded
02:24:02: ACTION[main]: MOD: mob_oerkki mod loading ...
02:24:02: ACTION[main]: adding mob oerkki
[ 0.662622]MOBF: registering new entity: ":mob_oerkki:oerkki"
02:24:02: ACTION[main]: MOD: mob_oerkki mod version 0.0.4 loaded
02:24:02: ACTION[main]: MOD: mob_guard mod loading ...
02:24:02: ACTION[main]: adding mob guard
[ 0.663138]MOBF: registering new entity: ":mob_guard:guard"
02:24:02: ACTION[main]: MOD: mob_guard mod version 0.0.4 loaded
02:24:02: ACTION[main]: MOD: mob_archer mod loading ...
02:24:02: ACTION[main]: adding mob archer
[ 0.663626]MOBF: registering new entity: ":mob_archer:archer"
02:24:02: ACTION[main]: MOD: mob_archer mod version 0.0.5 loaded
02:24:02: ACTION[main]: MOD: barn mod loading ...
02:24:02: ACTION[main]: MOD: barn mod version 0.0.11 loaded
02:24:02: ACTION[main]: MOD: mob_wolf loading ...
02:24:02: ACTION[main]: adding mob wolf
[ 0.665827]MOBF: registering new entity: ":animal_wolf:wolf"
02:24:02: ACTION[main]: MOBF: no movement pattern specified!
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_in_forrest" most likely causing lag in server! Use spawn_in_forrest_mapgen instead!
02:24:02: ACTION[main]: adding mob tamed_wolf
[ 0.666183]MOBF: registering new entity: ":animal_wolf:tamed_wolf"
02:24:02: ACTION[main]: MOBF: no movement pattern specified!
02:24:02: ACTION[main]: MOD: animal_wolf mod version 0.0.17 loaded
02:24:02: ACTION[main]: MOD: loading animal_vombie ...
02:24:02: ACTION[main]: adding mob vombie
[ 0.667033]MOBF: registering new entity: ":animal_vombie:vombie"
02:24:02: ACTION[main]: MOD: animal_vombie mod version 0.0.26 loaded
02:24:02: ACTION[main]: MOD: trap mod loading ...
02:24:02: ACTION[main]: MOD: trap mod version 0.0.3 loaded
02:24:02: ACTION[main]: MOD: animal_rat loading ...
02:24:02: ACTION[main]: adding rat
[ 0.668062]MOBF: registering new entity: ":animal_rat:rat"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_in_forrest" most likely causing lag in server! Use spawn_in_forrest_mapgen instead!
02:24:02: ACTION[main]: MOD: animal_rat mod version 0.0.11 loaded
02:24:02: ACTION[main]: MOD: animal_gull loading ...
02:24:02: ACTION[main]: adding mob gull
[ 0.668780]MOBF: registering new entity: ":animal_gull:gull"
02:24:02: ACTION[main]: MOD: animal_gull mod version 0.0.14 loaded
02:24:02: ACTION[main]: MOD: animal_fish_blue_white loading ...
02:24:02: ACTION[main]: adding mob fish_blue_white
[ 0.669204]MOBF: registering new entity: ":animal_fish_blue_white:fish_blue_white"
02:24:02: ACTION[main]: MOD: animal_fish_blue_white mod version 0.1.0 loaded
02:24:02: ACTION[main]: MOD: animal_dm loading ...
02:24:02: ACTION[main]: adding mob dm
[ 0.670312]MOBF: registering new entity: ":animal_dm:dm"
02:24:02: ACTION[main]: MOD: animal_dm mod version 0.0.20 loaded
02:24:02: ACTION[main]: MOD: animal_deer mod loading ...
02:24:02: ACTION[main]: adding mob deer_m
[ 0.671587]MOBF: registering new entity: ":animal_deer:deer_m"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_in_forrest" most likely causing lag in server! Use spawn_in_forrest_mapgen instead!
02:24:02: ACTION[main]: adding mob deer_f
[ 0.671829]MOBF: registering new entity: ":animal_deer:deer_f"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_in_forrest" most likely causing lag in server! Use spawn_in_forrest_mapgen instead!
02:24:02: ACTION[main]: MOD: animal_deer mod version 0.1.3 loaded
02:24:02: ACTION[main]: MOD: animal_creeper mod loading ...
02:24:02: ACTION[main]: adding mob creeper
[ 0.672238]MOBF: registering new entity: ":animal_creeper:creeper"
02:24:02: ACTION[main]: MOD: animal_creeper mod version 0.0.19 loaded
02:24:02: ACTION[main]: MOD: animal_clownfish mod loading ...
02:24:02: ACTION[main]: adding animal clownfish
[ 0.672587]MOBF: registering new entity: ":animal_clownfish:clownfish"
02:24:02: ACTION[main]: MOD: animal_clownfish mod version 0.0.10 loaded
02:24:02: ACTION[main]: MOD: animal_chicken mod loading ...
02:24:02: ACTION[main]: adding animal chicken
[ 0.673180]MOBF: registering new entity: ":animal_chicken:chicken"
02:24:02: ACTION[main]: adding animal chick_m
[ 0.673347]MOBF: registering new entity: ":animal_chicken:chick_m"
02:24:02: ACTION[main]: adding animal chick_f
[ 0.673494]MOBF: registering new entity: ":animal_chicken:chick_f"
02:24:02: ACTION[main]: adding animal rooster
[ 0.673636]MOBF: registering new entity: ":animal_chicken:rooster"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_on_willow" most likely causing lag in server! Use spawn_on_willow_mapgen instead!
02:24:02: ACTION[main]: MOD: animal_chicken mod version 0.0.21 loaded
02:24:02: ACTION[main]: MOD: animal_big_red mod loading ...
02:24:02: ACTION[main]: adding mob big_red
[ 0.674077]MOBF: registering new entity: ":animal_big_red:big_red"
02:24:02: ACTION[main]: MOD: animal_big_red mod version 0.0.20 loaded
02:24:02: ACTION[main]: MOD: animal_sheep mod loading ...
02:24:02: ACTION[main]: adding animal sheep
[ 0.675727]MOBF: registering new entity: ":animal_sheep:sheep"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_on_willow" most likely causing lag in server! Use spawn_on_willow_mapgen instead!
02:24:02: ACTION[main]: adding animal sheep_naked
[ 0.675976]MOBF: registering new entity: ":animal_sheep:sheep_naked"
02:24:02: ACTION[main]: adding animal lamb
[ 0.676127]MOBF: registering new entity: ":animal_sheep:lamb"
02:24:02: ACTION[main]: MOD: animal_sheep mod version 0.1.3 loaded
02:24:02: ACTION[main]: MOD: animal_cow mod loading ...
02:24:02: ACTION[main]: adding baby_calf_f
[ 0.679368]MOBF: registering new entity: ":animal_cow:baby_calf_f"
02:24:02: ACTION[main]: adding baby_calf_m
[ 0.679536]MOBF: registering new entity: ":animal_cow:baby_calf_m"
02:24:02: ACTION[main]: adding cow
[ 0.679695]MOBF: registering new entity: ":animal_cow:cow"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_on_willow" most likely causing lag in server! Use spawn_on_willow_mapgen instead!
02:24:02: ACTION[main]: adding steer
[ 0.679983]MOBF: registering new entity: ":animal_cow:steer"
02:24:02: ACTION[main]: MOBF: using deprecated abm based spawn algorithm "spawn_on_willow" most likely causing lag in server! Use spawn_on_willow_mapgen instead!
02:24:02: ACTION[main]: MOD: animal_cow mod version 0.1.3 loaded
02:24:02: ACTION[main]: MOD: mob_npc mod loading ...
02:24:02: ACTION[main]: adding mob npc_trader
[ 0.685723]MOBF: registering new entity: ":mob_npc:npc_trader"
02:24:02: ACTION[main]: adding mob npc
[ 0.685904]MOBF: registering new entity: ":mob_npc:npc"
02:24:02: ACTION[main]: MOD: mob_npc mod version 0.0.14 loaded
02:24:02: ACTION[main]: .__ __ __
02:24:02: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
02:24:02: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
02:24:02: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
02:24:02: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
02:24:02: ACTION[main]: \/ \/ \/ \/ \/
02:24:02: ACTION[main]: World at [/home/shane/.minetest/worlds/test]
02:24:02: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:52359.
02:24:07: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
02:24:07: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Font size: 8 16
Irrlicht log: Could not open file of texture: character.png
Irrlicht log: Could not open file of texture: animal_wolf_mesh.png
02:24:16: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4091,3,-186.532)
02:24:16: ACTION[ServerThread]: LuaEntitySAO at (-59.4091,3,-186.532) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:18: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6525,3,-185.462)
02:24:18: ACTION[ServerThread]: LuaEntitySAO at (-59.6525,3,-185.462) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:18: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6181,3,-185.61)
02:24:18: ACTION[ServerThread]: LuaEntitySAO at (-59.6181,3,-185.61) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:19: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.594,3,-185.714)
02:24:19: ACTION[ServerThread]: LuaEntitySAO at (-59.594,3,-185.714) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:19: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6067,3,-185.66)
02:24:19: ACTION[ServerThread]: LuaEntitySAO at (-59.6067,3,-185.66) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:20: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.5925,3,-185.721)
02:24:20: ACTION[ServerThread]: LuaEntitySAO at (-59.5925,3,-185.721) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:20: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6061,3,-185.662)
02:24:20: ACTION[ServerThread]: LuaEntitySAO at (-59.6061,3,-185.662) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:21: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6171,3,-185.615)
02:24:21: ACTION[ServerThread]: LuaEntitySAO at (-59.6171,3,-185.615) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:22: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6375,3,-185.527)
02:24:22: ACTION[ServerThread]: LuaEntitySAO at (-59.6375,3,-185.527) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:22: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6104,3,-185.644)
02:24:22: ACTION[ServerThread]: LuaEntitySAO at (-59.6104,3,-185.644) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:23: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6003,3,-185.687)
02:24:23: ACTION[ServerThread]: LuaEntitySAO at (-59.6003,3,-185.687) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:24: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6102,3,-185.645)
02:24:24: ACTION[ServerThread]: LuaEntitySAO at (-59.6102,3,-185.645) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:24: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6479,3,-185.482)
02:24:24: ACTION[ServerThread]: LuaEntitySAO at (-59.6479,3,-185.482) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:25: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6493,3,-185.476)
02:24:25: ACTION[ServerThread]: LuaEntitySAO at (-59.6493,3,-185.476) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:26: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6179,3,-185.611)
02:24:26: ACTION[ServerThread]: LuaEntitySAO at (-59.6179,3,-185.611) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:26: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.6131,3,-185.632)
02:24:26: ACTION[ServerThread]: LuaEntitySAO at (-59.6131,3,-185.632) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:27: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4883,3,-186.171)
02:24:27: ACTION[ServerThread]: LuaEntitySAO at (-59.4883,3,-186.171) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:27: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4611,3,-186.288)
02:24:27: ACTION[ServerThread]: LuaEntitySAO at (-59.4611,3,-186.288) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:28: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4898,3,-186.166)
02:24:28: ACTION[ServerThread]: LuaEntitySAO at (-59.4898,3,-186.166) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:29: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.5007,3,-186.119)
02:24:29: ACTION[ServerThread]: LuaEntitySAO at (-59.5007,3,-186.119) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:29: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4675,3,-186.261)
02:24:29: ACTION[ServerThread]: LuaEntitySAO at (-59.4675,3,-186.261) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:30: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.5114,3,-186.073)
02:24:30: ACTION[ServerThread]: LuaEntitySAO at (-59.5114,3,-186.073) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:30: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4706,3,-186.247)
02:24:30: ACTION[ServerThread]: LuaEntitySAO at (-59.4706,3,-186.247) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:31: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4633,3,-186.279)
02:24:31: ACTION[ServerThread]: LuaEntitySAO at (-59.4633,3,-186.279) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:31: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.5136,3,-186.064)
02:24:31: ACTION[ServerThread]: LuaEntitySAO at (-59.5136,3,-186.064) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:32: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4749,3,-186.229)
02:24:32: ACTION[ServerThread]: LuaEntitySAO at (-59.4749,3,-186.229) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:32: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4698,3,-186.251)
02:24:32: ACTION[ServerThread]: LuaEntitySAO at (-59.4698,3,-186.251) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:33: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4666,3,-186.265)
02:24:33: ACTION[ServerThread]: LuaEntitySAO at (-59.4666,3,-186.265) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:33: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4635,3,-186.278)
02:24:33: ACTION[ServerThread]: LuaEntitySAO at (-59.4635,3,-186.278) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:34: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4919,3,-186.157)
02:24:34: ACTION[ServerThread]: LuaEntitySAO at (-59.4919,3,-186.157) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:34: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4573,3,-186.305)
02:24:34: ACTION[ServerThread]: LuaEntitySAO at (-59.4573,3,-186.305) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:35: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4996,3,-186.124)
02:24:35: ACTION[ServerThread]: LuaEntitySAO at (-59.4996,3,-186.124) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:35: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4918,3,-186.157)
02:24:35: ACTION[ServerThread]: LuaEntitySAO at (-59.4918,3,-186.157) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:36: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4898,3,-186.166)
02:24:36: ACTION[ServerThread]: LuaEntitySAO at (-59.4898,3,-186.166) punched by player singleplayer, damage 0 hp, health now 5 hp
02:24:37: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-59.4682,3,-186.258)
02:24:37: ACTION[ServerThread]: LuaEntitySAO at (-59.4682,3,-186.258) punched by player singleplayer, damage 0 hp, health now 5 hp
[ 45.721261]MOBF: invalid pos: (-167.000000,-42.000000,-205.000000) default:stone
Irrlicht log: Could not open file of texture: animal_deer_mesh_f.png
02:24:55: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-73,7,-217)
02:24:57: ACTION[ServerThread]: singleplayer digs default:desert_sand at (-73,7,-217)
02:25:39: ACTION[main]: .__ __ __
02:25:39: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
02:25:39: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
02:25:39: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
02:25:39: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
02:25:39: ACTION[main]: \/ \/ \/ \/ \/
02:25:39: ACTION[main]: World at [/home/shane/.minetest/worlds/test]
02:25:39: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:53499.
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
02:25:45: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
02:25:45: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Font size: 8 16
Irrlicht log: Could not open file of texture: character.png
02:25:47: ERROR[ServerThread]: LuaEntity name "animal_wolf:wolf" not defined
02:25:47: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:25:47: ERROR[ServerThread]: LuaEntity name "animal_deer:deer_f" not defined
02:25:47: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:25:49: ERROR[ServerThread]: LuaEntity name "animal_rat:rat_spawner_shadows" not defined
02:26:33: ACTION[ServerThread]: player singleplayer crafts default:wood 4
02:26:33: ACTION[ServerThread]: player singleplayer crafts default:wood 4
02:26:33: ACTION[ServerThread]: player singleplayer crafts default:wood 4
02:26:44: ACTION[ServerThread]: player singleplayer crafts default:stick 4
02:26:45: ACTION[ServerThread]: player singleplayer crafts default:stick 4
02:26:45: ACTION[ServerThread]: player singleplayer crafts default:stick 4
02:26:56: ACTION[ServerThread]: player singleplayer crafts default:sword_wood
02:29:11: ACTION[ServerThread]: singleplayer punches object 216: LuaEntitySAO at (-32.2312,2.74,-178.146)
02:29:31: ACTION[ServerThread]: player singleplayer crafts default:pick_wood
02:29:54: ACTION[ServerThread]: singleplayer punches object 217: LuaEntitySAO at (-16.1119,3.74,-186.449)
02:30:24: ACTION[ServerThread]: player singleplayer crafts default:shovel_wood
02:30:57: ACTION[ServerThread]: player singleplayer crafts default:axe_wood
02:31:09: ERROR[ServerThread]: LuaEntity name "animal_wolf:wolf" not defined
02:31:09: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:31:11: ERROR[ServerThread]: LuaEntity name "animal_deer:deer_f" not defined
02:31:11: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:31:20: ACTION[ServerThread]: singleplayer digs default:tree at (-47,4,-197)
02:31:23: ACTION[ServerThread]: singleplayer digs default:tree at (-47,3,-197)
02:31:29: ACTION[ServerThread]: singleplayer digs default:tree at (-47,5,-197)
02:31:32: ACTION[ServerThread]: singleplayer digs default:tree at (-47,6,-197)
02:31:35: ACTION[ServerThread]: singleplayer digs default:tree at (-47,7,-197)
Now it looks like this.
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
Irrlicht log: Irrlicht Engine version 1.8.1
Irrlicht log: Linux 3.14-1-amd64 #1 SMP Debian 3.14.2-1 (2014-04-28) x86_64
Irrlicht log: Using renderer: OpenGL 4.4.0
Irrlicht log: GeForce GTX 660/PCIe/SSE2: NVIDIA Corporation
Irrlicht log: OpenGL driver version is 1.2 or better.
Irrlicht log: GLSL version: 4.4
02:37:57: ACTION[main]: .__ __ __
02:37:57: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
02:37:57: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
02:37:57: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
02:37:57: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
02:37:57: ACTION[main]: \/ \/ \/ \/ \/
02:37:57: ACTION[main]: World at [/home/shane/.minetest/worlds/test]
02:37:57: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:58309.
Irrlicht log: Could not load texture:
02:38:01: ACTION[ServerThread]: singleplayer [127.0.0.1] joins game.
02:38:01: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Irrlicht log: Could not load texture:
Font size: 8 16
Irrlicht log: Could not open file of texture: character.png
02:38:02: ERROR[ServerThread]: LuaEntity name "animal_wolf:wolf" not defined
02:38:02: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:38:02: ERROR[ServerThread]: LuaEntity name "animal_deer:deer_f" not defined
02:38:02: ERROR[ServerThread]: LuaEntity name "mobf:lifebar" not defined
02:38:23: ACTION[ServerThread]: singleplayer punches object 6: LuaEntitySAO at (-46.692,2.62121,-195.275)
02:38:33: ACTION[ServerThread]: singleplayer punches object 2: LuaEntitySAO at (-57.5815,3,-188.541)
02:38:34: ACTION[ServerThread]: singleplayer punches object 3: LuaEntitySAO at (-57.5815,3,-188.541)