stormchaser3000 wrote:hmmm did you set your viewing_range_nodes_max setting?
cheapie wrote:I'm not having this problem.
Is this with shaders on, off, or either way?
Krock wrote:I can't notice any change in the gameplay. (minimalistic settings)
stu wrote:Krock wrote:I can't notice any change in the gameplay. (minimalistic settings)
It's likely something specific to my cpu/gpu so probably something i will just have to live with.
When I get time I may try to track back and find out which commit breaks it for me.
Vazon wrote:I run a home server and I have noticed a lot of regression in what the servers can do and how well they preform. Just a few months ago I could run a server on the computer and hold 35 to 60 people on i with only a few spikes but they would go down, but now if it run the same exact server same mods and everything the only thing that has changed is the minetest version and maby get 10 people on and the server is mostly unplayable after that because the lag just becomes to much. Minetest is slowly becoming less server friendly :|
Krock wrote:Vazon wrote:I run a home server and I have noticed a lot of regression in what the servers can do and how well they preform. Just a few months ago I could run a server on the computer and hold 35 to 60 people on i with only a few spikes but they would go down, but now if it run the same exact server same mods and everything the only thing that has changed is the minetest version and maby get 10 people on and the server is mostly unplayable after that because the lag just becomes to much. Minetest is slowly becoming less server friendly :|
I had this lag problem too and solved it by using a newer 0.4.9-dev version (MSVC instead of MinGW)
webdesigner97 wrote:Which CPU/GPU do you have?
Not an option for me as I am using linux (xubuntu)Krock wrote:I had this lag problem too and solved it by using a newer 0.4.9-dev version (MSVC instead of MinGW)
stu wrote:webdesigner97 wrote:Which CPU/GPU do you have?
CPU is P4 3.0 GHz 800FSB GPU GeForce 8400GS 1024Mb (2009 rev. 3)
(...)
stu wrote:webdesigner97 wrote:Which CPU/GPU do you have?
CPU is P4 3.0 GHz 800FSB GPU GeForce 8400GS 1024Mb (2009 rev. 3)Not an option for me as I am using linux (xubuntu)Krock wrote:I had this lag problem too and solved it by using a newer 0.4.9-dev version (MSVC instead of MinGW)
Vazon wrote:I run a home server and I have noticed a lot of regression in what the servers can do and how well they preform. Just a few months ago I could run a server on the computer and hold 35 to 60 people on i with only a few spikes but they would go down, but now if it run the same exact server same mods and everything the only thing that has changed is the minetest version and maby get 10 people on and the server is mostly unplayable after that because the lag just becomes to much. Minetest is slowly becoming less server friendly :|
Zeno wrote:I wonder if the much improved CPU performance has caused a bottleneck somewhere else for some systems/configurations?
Marshall_maz wrote:I have the same problem. On 0.4.9 my game ran smoothly. Now on 0.4.10 I have very jerky movement. I play on a home server. My pc I play on is a I5 3ghz , 16gig ram , Geforce GTX760 4gig , Win 7 64bit.
I noticed that the 64bit version of the game doesn't work ( missing openal32.dll error ). So I use the 32bit version of the game. This is proper hardware and the game should run smoothly.
On my Ubuntu 14.04 I don't have the problem at all. On that OS it runs smooth , and that hardware is worse. ( Onboard graphics chip ). Doesn't even have a 3D card in.
I even tried putting the game's graphics to it's lowest with all extra options disabled and it doesn't help.
This is really frustrating me and any help getting it fixed will be much appreciated.
EDIT: Managed to get mine sorted. Tried the other zip ( mingw 64bit ) and that one works perfectly. :)
Tedypig wrote:OK, to give it a time. I just ran 0.4.10 normally, from terminal, and got this.
Chunks load in = 10 seconds max_lag = 13.08 Time to connect = 37 Seconds.
addi wrote:i had exactly the same problem: 64bit msvc does not work 32bit msvc was unplayable slowly. currently i playing with the 64 bit MinGw.
cheapie wrote:With the latest version (just git pulled a few minutes ago), running on Linux Mint 17, an AMD FX-8350 CPU, and a Radeon HD 7770 video card, I get a max_lag of 0.48 immediately after joining a brand new world. The map also generates practically instantly. Looking across a desert, I get 40 FPS with a view range of 500.
I don't see the problem. Maybe it's just a Windows thing?
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