Now i have "unkonw node", "unknow item" , ...
1 ) How quickly retrieve missing mods ?
2 ) How to clean the world of the disabled mods that I never want to see ?
Thanks

local old_nodes = {"modname:block1", "modname:block2"}
for _,node_name in ipairs(old_nodes) do
minetest.register_node(":"..node_name, {
groups = {old=1},
})
end
minetest.register_abm({
nodenames = {"group:old"},
interval = 1,
chance = 1,
action = function(pos, node)
minetest.remove_node(pos)
end,
})
CraigyDavi wrote:Create a mod with this code.
Change to top line to include the names of the nodes you want to remove.
balthazariv wrote:For my first interrogation "How quickly retrieve missing mods ?you have an idea ?"
Topywo wrote:Put this line in your minetest.conf file: debug_log_level = 4
Delete your 'old' debug.txt file.
Start minetest, start the saved game with the missing mods.
Exit minetest.
Open your debug.txt file.
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Under it you can see the original modnames of the nodes that have turned into unknown that the map is trying to load at your position.
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