Minetest @ OpenSuse 12.3 segmentation fault

okasion
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Minetest @ OpenSuse 12.3 segmentation fault

by okasion » Wed Sep 17, 2014 16:14

I have tried both "factory" and 12.3 packages, and while both install ok, when I tried to run the game, the menu was complete glitched, like it couldn't found any textures at all; I noticed that launching the game from a console, it advised that I wasn't running the last version of OpenGL, so I manually updated the Nvidia drivers to the latest version.
Now I get segmentation fault every time with any package that I try.

Is there a way to debug this to know what is the problem and try to fix it before building the whole game by myself? I couldn't find any logs about it anywhere, nor in /var/log/ neither /home/user/.minetest/

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Code: Select all
leandro@gaba:~> minetest
Irrlicht Engine version 1.8.1
Linux 3.7.10-1.40-desktop #1 SMP PREEMPT Thu Jul 10 11:22:12 UTC 2014 (9b06319) x86_64
Segmentation fault


Thanks in advance.
 

okasion
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Re: Minetest @ OpenSuse 12.3 segmentation fault

by okasion » Fri Sep 19, 2014 14:54

BUMP
 

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sfan5
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Re: Minetest @ OpenSuse 12.3 segmentation fault

by sfan5 » Fri Sep 19, 2014 17:50

Minetest version?
Does ldd `which minetest` show libGLES.so?
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Minetest builds for Windows (32-bit & 64-bit)
 

asydn
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Re: Minetest @ OpenSuse 12.3 segmentation fault

by asydn » Sat Sep 20, 2014 01:29

I haven't traced it back yet but I had assumed the fault was due to my using Irrlicht 1.9, it doesn't occur with my 64 bit, using Zorin 32 bit, xubuntu 64 bit, haven't bothered trying windoz yet. Just sat down Friday night, I'll try a trace and see if I can come up with something :)
 


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