
left is ios display, right is windows display
the code is:
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- Code: Select all
ITextureSource *tsrc = createTextureSource(m_device);
scene::IMesh *wield_mesh = createExtrudedMesh(
tsrc->getTexture("wieldhand.png"),
m_device->getVideoDriver(),
v3f(1.0,1.0,2.5) * v3f(40.0, 40.0, 4.0));
if(wield_mesh != NULL)
{
scene::IMeshSceneNode* m_wieldnode;
m_wieldnode = m_smgr->addMeshSceneNode(wield_mesh, NULL);
scene::ICameraSceneNode* m_cameranode = m_smgr->addCameraSceneNode(0, v3f(100,100,-100), core::vector3df(0,0,0));
}
Is anyone help me? Why in IOS display the black side?