segmentation fault on start-up (mg v5)

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stu
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Posts: 737
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11

segmentation fault on start-up (mg v5)

by stu » Sun Jan 04, 2015 22:11

Symptoms: Game crashes almost immediately after starting a mg5 world.
I have so far been unable to reproduce this with any other mapgen.

Git: 663e42c
Game: minetest_game
Additional mods: none
Mapgen: v5
Seed: 12345 (doesn't seem to matter)
OS: xubuntu 12.04
Irrlicht Version: 1.7.2
OpenGL Version: 3.3.0
GDB backtrace: https://gist.github.com/stujones11/cf40d476c04659b884d5

If there is anything else I can do to get a more meaningful debug output then please let me know.
 

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Jordach
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Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

Re: segmentation fault on start-up (mg v5)

by Jordach » Mon Jan 05, 2015 11:37

stu wrote:Symptoms: Game crashes almost immediately after starting a mg5 world.
I have so far been unable to reproduce this with any other mapgen.

Git: 663e42c
Game: minetest_game
Additional mods: none
Mapgen: v5
Seed: 12345 (doesn't seem to matter)
OS: xubuntu 12.04
Irrlicht Version: 1.7.2
OpenGL Version: 3.3.0
GDB backtrace: https://gist.github.com/stujones11/cf40d476c04659b884d5

If there is anything else I can do to get a more meaningful debug output then please let me know.

I literally reported this yesterday, and it's fixed. My aging V7 world is up and running again.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 


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