Dopium wrote:^^With that said, does it tend to happen after mesecon machines are built? Not sure if its the problem but, i have seen servers plummet to a crawl if not crash when large or multiple mesecon inventions are activated.
Some popular servers had/have any "strobe" effect ABMs removed because of the lag it can cause. Example the blinking flower and such will pulse lights/pistons on and off creating lag that can sky rocket.
Source: I used to make, mesecon nuclear reactors and model engines all the time. Member capfrap decided to copy and make a bigger and better reactor, well it was that much bigger and better, it crashed the gameboom server :). What a laugh it was, anyway bad_command worked out the blinking flower from mesecons was the issue
Marshall_maz wrote:@Dopium: As a test I removed all non-essential mesecon blinking plants now. Mostly all node breaker trigger ones.
And I can defnitely see an improvement. Game speed is now at roughly 60% , which is a big difference from what it was at 20%.
This is a big problem though , mesecon blinking plants is vital for all automated systems.
ExeterDad wrote:Is the server also the same machine your client is running on? Minetest server really doesn't use that much ram. But if you are also using the same machine to play the game using a client... your client will consume MUCH ram. Eventually lots will be stored in swap. If that is the case, your server will crawl. Really crawl. It happens quite quickly if you are using a texture pack with higher res images. Also if your world is larger and you have people off exploring in uncharted area.
Nope , my server is dedicated server only. Client connects from another pc.
Server never reaches past 30% ram and cpu usage.
ExeterDad wrote:Nope , my server is dedicated server only. Client connects from another pc.
Server never reaches past 30% ram and cpu usage.
Well, scratch that theory. We're trying :)
jogag wrote:Ok then travelnet + travelpoints = slow motion???
Marshall_maz wrote:jogag wrote:Ok then travelnet + travelpoints = slow motion???
Then after an update to the engine minetestserver didn't exist anymore
Dartmouth wrote:Marshall_maz wrote:jogag wrote:Ok then travelnet + travelpoints = slow motion???
Then after an update to the engine minetestserver didn't exist anymore
That's because the cmake flags were changed, you can still enable building the minetestserver executable by hand
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