Hello,
I would like to be able to define a structure in blender, and fill it in with blocks that can then be inserted/imported into a minetest world or subgame.
ExeterDad was kind enough to give me a few pointers, but I couldn't parlay that into a working process, plus I'm not sure he understood fully what I was asking. I don't want to map a texture over something like I was creating a mob. I want to design a structure in Blender and then have that structure populated with MT blocks.
Lets say I have a simple rectangle, or rectangular wall drawn up in blender. How would I then fill that in with actual minable blocks of whatever type (let's say simple cobblestone) and then import/inject that into an existing world? How would scale be handled? If all I have is a simple rectangle, how do I define how many blocks I want it filled in with? Is this something anyone's even done before?
Do I need to do some kind of mesh so I have a space laid out for each block? I would much rather be able to define a simple shape and then have blender or a script or something fill it in to scale with however many blocks. Is there a way to do that? How do you then import it into a world?
What I want most is to be able to create circular/spherical objects and have them translated into real blocks - it's hard to make round things block by block inside the game and have them come out looking good.
Sorry I'm so new at this, but there doesn't seem to be a lot of docs about how to do things like this, so if you'll help me, I'll write some up once I figure it out. I've read the doc(s) about using blender with minetest, but what I saw seemed oriented around building mobs and wrapping textures around them, whereas I want to fill in structures with existing block types. Also I'm really new to blender too - I can make a sphere, a square, etc, and move light sources around and that's where I'm at, but I'm willing to learn and do my homework to figure out the blender part of it.
Any hints appreciated, and thanks again to ExeterDad - I just need a little clarification.