How to fix cliffs at an angle of 90 degrees on mapgen7?

amadin
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How to fix cliffs at an angle of 90 degrees on mapgen7?

by amadin » Wed Nov 11, 2015 17:32

I tryed default options for mapgen, i tryed edit some options - nothing helped. How to fix cliffs at an angle of 90 degrees on mapgen7?
mg_flags = trees, nocaves, dungeons, noflat, light
mgv7_spflags = nomountains,noridges

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firefox
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Re: How to fix cliffs at an angle of 90 degrees on mapgen7?

by firefox » Thu Nov 12, 2015 08:00

i don't know exactly how the mapgen works, but basically there are parameters like "persist", "offset" and "octaves".
from my understanding, the terrain is shaped by a mathematic function that defines the shape for x, y and z axis and then it gets randomized to appear less artificial and more unique.
that means that the terrain gets twisted and bended into the final shape.
so i guess if you reduce the value of the parameters that affect that randomness, you get less extreme cliffs.
 

paramat
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Re: How to fix cliffs at an angle of 90 degrees on mapgen7?

by paramat » Fri Nov 13, 2015 00:57

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0

Divide the first 2 numbers by the same amount, for example try -6, 12 or -4, 8 or -3, 6 for more gentle cliff slopes.
 


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