qwertymine3,
Thank you so much, I knew I was missing something while creating the material in Blender. I had totally skipped unwrapping the mesh, silly me!
Ok, so I just learned that using one texture and assigning only part of it (a quarter) to one face of the box, and the rest of the texture to the rest of the box, is not supported (I think).
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node ("poster:nellys_poster",
{drawtype = "mesh",
mesh = "nellys_poster02a.b3d",
description = "Nelly's poster",
inventory_image = "nellys_invimg.png",
paramtype = "light",
sunlight_propagates = "true",
tile_images = {
"nellys_friends_256px.png"},
groups = {oddly_breakable_by_hand=2},
})
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Update:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
minetest.register_node ("poster:nellys_poster",
{drawtype = "mesh",
mesh = "nellys_poster02a.b3d",
description = "Nelly's poster",
inventory_image = "nellys_invimg.png",
paramtype = "light",
sunlight_propagates = "true",
tile_images = {"poster_white_up.png",
"poster_white_down.png",
"poster_white_right.png",
"poster_white_left.png",
"poster_white_back.png",
"poster_friends_front.png"},
groups = {oddly_breakable_by_hand=2},
})
I went back to a PNG file per side of the box.
Problem is everything is white, and the photo is nowhere in sight. Not even under or on the top.