[Help] somes problèms

artyg
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[Help] somes problèms

by artyg » Mon Dec 17, 2012 18:05

Edit : or i can change the number of version and edit menu "ESC" for french translation.

i share the french edit of engine here (if i have finish)
Last edited by artyg on Wed Dec 19, 2012 16:52, edited 1 time in total.
 

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by rubenwardy » Mon Dec 17, 2012 18:43

artyg wrote:Hello (sorry for my bad english i'm french) I have some problem and I put everything in a screen. All my problems are classified by color. Thank you to answer to my problems as soon as possible it's urgent. To answer to my problem thank you for using the "color" or specify what problem you help me solve. I can touch the source code if it is necessary, thank you let me know the way to edit the code a problem (like console)

Image


Red, delete this option: Go into the games folder and delete "minimal"

Orange, edit name of this: why?

Yellow, delete this: it tells you what the game type is.

Purple, Edit Value: there is no real point

Blue: again no real point

Red, icon: you can find the icon here: https://github.com/celeron55/minetest/blob/master/misc/minetest-icon.ico
Last edited by rubenwardy on Mon Dec 17, 2012 19:10, edited 1 time in total.
 

artyg
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by artyg » Mon Dec 17, 2012 19:07

orange / yellow and blue its very important you have not idea ?
 

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rubenwardy
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by rubenwardy » Mon Dec 17, 2012 19:09

artyg wrote:orange / yellow and blue its very important you have not idea ?


Yellow should not be changed.
Orange should not be changed, but can be by going into games/minetest/game.conf
Blue is not that important, it is only debug text, the GUI is much more important
 

artyg
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by artyg » Mon Dec 17, 2012 19:32

rubenwardy wrote:Yellow should not be changed.
Blue is not that important, it is only debug text, the GUI is much more important


(yellow - why ?)
blue is important for me, do you have idea for edit this "text" on loading ? (or can i remove / mask this console ?)
Last edited by artyg on Mon Dec 17, 2012 19:36, edited 1 time in total.
 

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by kaeza » Mon Dec 17, 2012 20:22

Sorry, but rubenwardy is right. If you need a different message, edit the source or pipe your output through `sed' and translate it yourself.
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by Calinou » Mon Dec 17, 2012 20:30

So you're wanting to rebrand the game? Why?
 

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by artyg » Tue Dec 18, 2012 06:43

Calinou wrote:So you're wanting to rebrand the game? Why?


translate in french + refontes des bugs. Et big Mises à jours.

kaeza wrote:Sorry, but rubenwardy is right. If you need a different message, edit the source or pipe your output through `sed' and translate it yourself.


sorry i don't understand :/ (or do I go to change this? (regardless of the source file)
Last edited by artyg on Tue Dec 18, 2012 06:44, edited 1 time in total.
 

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by rubenwardy » Tue Dec 18, 2012 18:35

Go to the main compile file, main.cpp I think

I am guessing you are talking about publishing on windows.

Add the line below to a section of the file that is not in a function

#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
 

artyg
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by artyg » Wed Dec 19, 2012 13:51

bonjour tout ces problèmes sont résolu sauf celui de la console d'application. Que dois-je fait pour modifier cela ?

merci. cordialement,

artyg

_____________________________________

hello all these problems are solved except the console application. What should I do to change this?

thank you. Sincerely,

artyg
Last edited by artyg on Wed Dec 19, 2012 13:52, edited 1 time in total.
 

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by Obiewan1111 » Wed Dec 19, 2012 15:55

artyg wrote:bonjour tout ces problèmes sont résolu sauf celui de la console d'application. Que dois-je fait pour modifier cela ?

merci. cordialement,

artyg

_____________________________________

hello all these problems are solved except the console application. What should I do to change this?

thank you. Sincerely,

artyg


These are not problems.

Live with the ways you have to play.
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by artyg » Wed Dec 19, 2012 16:42

These are not problems.

Live with the ways you have to play.


;). Problèm resolved. But or I can change the version number of the game ? and edit the menu "Esc" to translate it in French?

thanks ! :)

if i have finish i share the french edit of engine here
Last edited by artyg on Wed Dec 19, 2012 16:42, edited 1 time in total.
 

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by rubenwardy » Wed Dec 19, 2012 16:47

artyg wrote:
These are not problems.

Live with the ways you have to play.


;). Problèm resolved. But or I can change the version number of the game ? and edit the menu "Esc" to translate it in French?

thanks ! :)

if i have finish i share the french edit of engine here


It would be better if you made a platform in minetest that means the user can select multiple languages
 

artyg
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by artyg » Wed Dec 19, 2012 16:51

rubenwardy wrote:
artyg wrote:
These are not problems.

Live with the ways you have to play.


;). Problèm resolved. But or I can change the version number of the game ? and edit the menu "Esc" to translate it in French?

thanks ! :)

if i have finish i share the french edit of engine here


It would be better if you made a platform in minetest that means the user can select multiple languages


je ne parle que le français / italien.

__________________________

i speak just french and italian.

But or i can change the number of version and edit menu ESC ?

thanks you for your help :)
 

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by Obiewan1111 » Wed Dec 19, 2012 21:19

The next upload of Minetest should feature, foreign language formats and also 3rd person. I'll suggest it.
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by Calinou » Thu Dec 20, 2012 10:06

Obiewan1111 wrote:The next upload of Minetest should feature, foreign language formats and also 3rd person. I'll suggest it.


Language translations of menus are possible using gettext already, although this feature is disabled in the Windows build and is not enabled when compiling it for any OS by default.

However, translating node/item descriptions and command outputs is currently impossible (client-side of course).
 

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by artyg » Thu Dec 20, 2012 10:29

Calinou wrote:
Obiewan1111 wrote:The next upload of Minetest should feature, foreign language formats and also 3rd person. I'll suggest it.


Language translations of menus are possible using gettext already, although this feature is disabled in the Windows build and is not enabled when compiling it for any OS by default.

However, translating node/item descriptions and command outputs is currently impossible (client-side of course).


no two of you answered my question "how to change the version number in general and translated into French menu escapes"
 

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by Calinou » Thu Dec 20, 2012 11:31

Version number is generated from CMakeLists.txt.
 

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by artyg » Thu Dec 20, 2012 11:45

Thanks :) and translate escape ? :p
 


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