Why do I ask? Because I and getting this problem below
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23:19:32: INFO[main]: TextureSource::buildMainAtlas()
23:19:32: INFO[main]: Creating texture atlas out of textures: "default_apple.png" "default_bookshelf.png" "default_brick.png" "default_cactus_side.png" "default_cactus_top.png" "default_chest_front.png" "default_chest_lock.png" "default_chest_side.png" "default_chest_top.png" "default_clay.png" "default_cloud.png" "default_cobble.png" "default_dirt.png" "default_dirt.png^default_grass_side.png" "default_furnace_front.png" "default_furnace_side.png" "default_glass.png" "default_grass.png" "default_grass_footsteps.png" "default_gravel.png" "default_junglegrass.png" "default_jungletree.png" "default_jungletree_top.png" "default_ladder.png" "default_lava.png" "default_leaves.png" "default_mese.png" "default_mossycobble.png" "default_nc_back.png" "default_nc_front.png" "default_nc_rb.png" "default_nc_side.png" "default_papyrus.png" "default_rail.png" "default_rail_crossing.png" "default_rail_curved.png" "default_rail_t_junction.png" "default_sand.png" "default_sandstone.png" "default_sapling.png" "default_sign_wall.png" "default_steel_block.png" "default_stone.png" "default_stone.png^mineral_coal.png" "default_stone.png^mineral_iron.png" "default_tnt_bottom.png" "default_tnt_side.png" "default_tnt_top.png" "default_torch.png" "default_torch_on_ceiling.png" "default_torch_on_floor.png" "default_tree.png" "default_tree_top.png" "default_water.png" "default_wood.png" "doors_wood.png" "doors_wood_handle.png" "dustbin_back.png" "dustbin_down.png" "dustbin_front.png" "dustbin_side.png" "dustbin_top.png" "fireplace_front.png" "fireplace_side.png" "flower_dandelion_white.png" "flower_dandelion_yellow.png" "flower_rose.png" "flower_tulip.png" "flower_viola.png" "flower_waterlily.png" "glass_pane.png" "mineral_detector_low_low_low.png" "mineral_detector_low_low_none.png" "mineral_detector_low_none_low.png" "mineral_detector_low_none_none.png" "mineral_detector_none_low_low.png" "mineral_detector_none_low_none.png" "mineral_detector_none_none_low.png" "mineral_detector_none_none_none.png" "orange_brick.png" "orange_cobble.png" "orange_steel_block.png" "orange_stone.png" "orange_stone.png^mineral_coal.png" "orange_stone.png^mineral_iron.png" "orange_tree.png" "orange_tree_top.png" "orange_wallpaper.png" "orange_wood.png" "red_cobble.png" "red_steel_block.png" "red_stone.png" "red_stone.png^mineral_coal.png" "red_stone.png^mineral_iron.png" "red_tree.png" "red_tree_top.png" "red_wallpaper.png" "red_wood.png" "unknown_block.png" "unknown_block.png^mineral_coal.png" "unknown_block.png^mineral_iron.png" "violet_brick.png" "violet_cobble.png" "violet_steel_block.png" "violet_stone.png" "violet_stone.png^mineral_coal.png" "violet_stone.png^mineral_iron.png" "violet_tree.png" "violet_tree_top.png" "violet_wallpaper.png" "violet_wood.png" "white_brick.png" "white_cobble.png" "white_stone.png" "white_stone.png^mineral_coal.png" "white_stone.png^mineral_iron.png" "white_tree.png" "white_tree_top.png" "white_wallpaper.png" "white_wood.png" "yellow_brick.png" "yellow_cobble.png" "yellow_steel_block.png" "yellow_stone.png" "yellow_stone.png^mineral_coal.png" "yellow_stone.png^mineral_iron.png" "yellow_tree.png" "yellow_tree_top.png" "yellow_wallpaper.png" "yellow_wood.png"
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_low_low_low.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_low_low_none.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_low_none_low.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_low_none_none.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_none_low_low.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_none_low_none.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_none_none_low.png" because image is large
23:19:32: INFO[main]: TextureSource::buildMainAtlas(): Not adding "mineral_detector_none_none_none.png" because image is large
23:19:32: ERROR[main]: TextureSource::buildMainAtlas(): Atlas is full, not adding more textures.
Also on the command prompt I see this about 7 times or so before I get the "Atlas is full" error message.
Invalid file handle. Error is 3.