Possible interference from Ambience Mod

BenAmaranth
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Possible interference from Ambience Mod

by BenAmaranth » Sat Feb 09, 2013 17:03

I just installed the ambient sounds mods this morning. While I love the added depth to gameplay, I found that it may cause some really odd graphic interference with the Poison Ivy in vanessaEs plantlife mod. The icon remains normal, but when planted... well it reminds one of missingno, that fabled error pokemon.

Also, using latest stable build, other mods installed have not interfered at this point, so Im nearly sure thats not it.


Thoughts?

(edit for details)

Image
Last edited by BenAmaranth on Sat Feb 09, 2013 17:06, edited 1 time in total.
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mauvebic
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by mauvebic » Sat Feb 09, 2013 17:08

looks more like a texture_atlas issue to me :/
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BenAmaranth
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by BenAmaranth » Sat Feb 09, 2013 17:40

Forgive me, but how would I go about correcting it then?
Air (you hacker you!)
 

BenAmaranth
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by BenAmaranth » Sat Feb 09, 2013 17:48

Well I tried that oldest IT trick in the book, turning it off and turning it back on. Seemed to have sorted itself out.
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Tamjid Wafaa
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by Tamjid Wafaa » Tue Feb 12, 2013 12:26

All main bases have radios playing real life music to create a welcoming and motivating atmosphere. The range of tracks have been hand picked and stiched together to ensure an immersive and authentic soviet soundscape with real life bands of today.
A few tracks are added as surprise tribute to the original soul of our beloved S.T.A.K.E.R. origin.
 

rarkenin
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by rarkenin » Tue Feb 12, 2013 20:24

Tamjid Wafaa wrote:All main bases have radios playing real life music to create a welcoming and motivating atmosphere. The range of tracks have been hand picked and stiched together to ensure an immersive and authentic soviet soundscape with real life bands of today.
A few tracks are added as surprise tribute to the original soul of our beloved S.T.A.K.E.R. origin.


What? This makes no sense.
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