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Irrlicht Engine version 1.8.0
Linux 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:41:14 UTC 2012 i686
Using renderer: OpenGL 1.3
Mesa DRI Intel(R) 865G x86/MMX/SSE2: Tungsten Graphics, Inc
OpenGL driver version is 1.2 or better.
GLSL version: 1.2
Loaded texture: /usr/share/games/minetest/textures/base/pack/menuheader.png
03:54:03: ACTION[main]: .__ __ __
03:54:03: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
03:54:03: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
03:54:03: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
03:54:03: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
03:54:03: ACTION[main]: \/ \/ \/ \/ \/
03:54:03: ACTION[main]: World at [/home/james/.minetest/worlds/test]
03:54:03: ACTION[main]: Server for gameid="minetest" listening on port 30011.
creative inventory size: 150
on_newplayer
03:54:03: ACTION[ServerThread]: singleplayer joins game. List of players: singleplayer
Could not open file of texture: character.png
Loaded mesh: character.x
Mesa 8.0.4 implementation error: unexpected format GL_DEPTH_COMPONENT16 in _mesa_choose_tex_format()
Please report at bugs.freedesktop.org
Floating point exception