Mods Problems

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cornellius
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Mods Problems

by cornellius » Sat Jun 08, 2013 12:06

I have copy and paste mods and when i play mt the mod not loaded. and i must to enable them by go to the configure world in the main menu


BTW what does it mean?
Edit 1: Im Use 0.4.7

Edit 2: You Can PM me

Edit 3: Wait!!! Now I Know
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rubenwardy
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by rubenwardy » Sat Jun 08, 2013 14:24

In the main menu, select you game and click "configure".

Then click "Enable All".
 

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PilzAdam
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by PilzAdam » Sat Jun 08, 2013 14:44

Hybrid Dog wrote:
rubenwardy wrote:In the main menu, select you game and click "configure".

Then click "Enable All".
Why don't you enable all mody as default setting?
Using "configure" is very annoying for me.

To not screw up existing worlds. Accidentally adding a mod that modifies mapgen to an existing world is worse than enabling the mods by hand.
 

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by PilzAdam » Sat Jun 08, 2013 18:05

Hybrid Dog wrote:
PilzAdam wrote:
Hybrid Dog wrote:Why don't you enable all mody as default setting?
Using "configure" is very annoying for me.

To not screw up existing worlds. Accidentally adding a mod that modifies mapgen to an existing world is worse than enabling the mods by hand.
but if you would have a button "always enable all mods" ...

Yea, a setting in minetest.conf would be ok.
 

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Casimir
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by Casimir » Sat Jun 08, 2013 18:45

Or you have a separate folder for minetest_game where you can put you old mods, that always get loaded for minetest_game. And one named "all" for all new mods ---> no breaking of worlds and old way of installing mods still works.
 

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by HP Lovecraft » Sat Jun 08, 2013 20:43

rubenwardy wrote:In the main menu, select you game and click "configure".

Then click "Enable All".


Where do I find the "Enable All" button?

I select my game, I click "Configure" and I've now got 3 little windows. The first is "depends on" (it's empty), the second is "is required by" (also empty), and the third is "Add-Ons" (just as empty).

I've got two buttons, Cancel and Save.

I'm running 0.4.6. Prior to creating a new game I stuffed "calinou_mods" into the "mods" area of the game I'm setting up.
 

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by PilzAdam » Sat Jun 08, 2013 20:46

HP Lovecraft wrote:
rubenwardy wrote:In the main menu, select you game and click "configure".

Then click "Enable All".


Where do I find the "Enable All" button?

I select my game, I click "Configure" and I've now got 3 little windows. The first is "depends on" (it's empty), the second is "is required by" (also empty), and the third is "Add-Ons" (just as empty).

I've got two buttons, Cancel and Save.

I'm running 0.4.6. Prior to creating a new game I stuffed "calinou_mods" into the "mods" area of the game I'm setting up.

If the "Add-On" list is empty, then you dont have mods in your mod directory. So there is nothing to enable.
 

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by HP Lovecraft » Sat Jun 08, 2013 21:04

PilzAdam wrote:
HP Lovecraft wrote:I'm running 0.4.6. Prior to creating a new game I stuffed "calinou_mods" into the "mods" area of the game I'm setting up.

If the "Add-On" list is empty, then you dont have mods in your mod directory. So there is nothing to enable.


Odd. As stated, I placed "calinou_mods into the "mods" directory. I know it's reading it because I'm getting errors. My actions in setting up were:

1) Unpacked MineTest 0.4.6 and put it in my Games directory.
2) Under "Games \ Minetest \ games I put in a new game name "custom" and a "mods" directory under that.
3) Inside "custom" I built a "games.conf" file with the name Custom and a list of all the common mods (default, fire, bucket, creative...).
4) Tested, everything worked. Notably, I can create wood and stone slabs.
5) Unpacked Calinou-calinou_mods-d4c3223.zip and stuffed the contents into "custom\mods". Renamed said stuffing to "calinou_mods".
6) Started a new game and it generated several errors. Notably, I cannot create wood and stone slabs.
 


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