by tinoesroho » Fri Jul 05, 2013 21:02
... I used to have lag, bad lag. I disabled anti_cheat- if somebody's a cheater on my local LAN, I can physically smack them. Or ban them. Or both. I wound up using some neat settings to reduce the lag, generate a larger world faster, and generally be more responsive.
Engine "ran" less laggy in the 0.4-dev0122-2 days, though. After I disabled spawning of mobs, recompiled, it consistently gets higher FPS and communicates with clients faster. Not sure about the update where the "groups" were introduced. If only I could marry 0.4.x's landgen with 0.4-dev's responsiveness...
We are what we create.I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:https://github.com/tinoesroho/