textures of the items does not appear is invisible

Minerz
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Re: textures of the items does not appear is invisible

by Minerz » Wed Sep 30, 2015 22:22

Wow, didn't expect a quick reply! Thanks man! I'm going to try this out!
 

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Re: textures of the items does not appear is invisible

by Minerz » Wed Sep 30, 2015 23:42

What FPS does Minetest have for you?
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Thu Oct 01, 2015 01:39

When I am not travelling to new map areas its usually about 30-60 fps
others say thats not that good,
but for me I dont notice any lag or anything so I dont mind

When diggin far down or going to new places though
it drops to about 20 for a few minutes worth of forever

I use an itty bitty ASUS netbook with Atom processor,
so I dont expect it be that great to begin with.

Minerz, use the PM for this kinda stuff,
cuz it has nothing to do with this ancient thread
or start a more relevant thread.
 

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Re: textures of the items does not appear is invisible

by Minerz » Thu Oct 01, 2015 01:44

Ok. That's pretty good FPS! I, on 0.4.12, get around 90-100. (without mods)
Last edited by Minerz on Sun Oct 04, 2015 18:34, edited 2 times in total.
 

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Re: textures of the items does not appear is invisible

by Minerz » Fri Oct 02, 2015 02:46

This will be the last post here. Could ya show me how to manually add the inventory images to the node registrations? It would be a great help, really.
 

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Re: textures of the items does not appear is invisible

by Napiophelios » Fri Oct 02, 2015 23:13

Minerz wrote:This will be the last post here. Could ya show me how to manually add the inventory images to the node registrations? It would be a great help, really.



Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_node("modname:itemname", {
   description = "itemname", --needed if item is to be in the creative inventory
   inventory_image = "modname_itemname.png", --2d image for inventory
   wield_image = "modname_itemname.png",
   draw_type = "normal",
   tiles = {"modname_itemname_top.png", --top
   "modname_itemname_top.png", --bottom
   "modname_itemname_side.png", --right
   "modname_itemname_side.png", --left
   "modname_itemname.png", --back
   "modname_itemname.png"}, --front
   paramtype = "light",
   paramtype2 = "facedir", --node is positionable with screwdriver tool
   sunlight_propagates = true, --light may pass through it if bright enough
   light_source =default.LIGHT_MAX - 1, --(1-15max)
   is_ground_content = true, --will be destroyed by cave gen / generally false for crafted materials like bricks
   walkable = false, --player cannot pass thru node
   climbable = true, --player can climb node
   buildable_to = true, --node will be replaced if another node is set on it
   groups = {snappy = 1, cracky = 1, not_in_creative_inventory =1},
   drop = "modname:itemname", --not necessary unless drop item is unique
   sounds = default.node_sound_dirt_defaults({
   footstep = {name="default_gravel_footstep", gain=0.5},
   dug = {name="default_gravel_footstep", gain=1.0},
  }),
})
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Oct 04, 2015 18:25

Okay, THIS will be my last post. So, where do I add this? Thanks for this. You seem way more experienced in this.
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Oct 04, 2015 20:43

Please?
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Oct 11, 2015 21:32

Come on!
 

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Re: textures of the items does not appear is invisible

by Minerz » Sun Oct 11, 2015 21:38

Nevermind. Sorry. I've got it now. Thanks!
 

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