Icon Problem

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kaeza
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by kaeza » Fri Aug 23, 2013 08:45

Rhys wrote:
Mossmanikin wrote:Please post the error, maybe someone can help then :)


I cant exactly remember the error. xD.


http://forum.minetest.net/viewtopic.php?id=5073
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Rhys
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by Rhys » Fri Aug 23, 2013 11:09

kaeza wrote:
Rhys wrote:
Mossmanikin wrote:Please post the error, maybe someone can help then :)


I cant exactly remember the error. xD.


http://forum.minetest.net/viewtopic.php?id=5073


Thanks kaeza. :).
 

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by Rhys » Fri Aug 23, 2013 11:14

Here we go. I have had this problem since I started Minetest (0.4.6). I have Windows XP, now upgraded Minetest to 0.4.7. I tried what Dan told me to do. I cant exactly say what error I got, but it was something like this: ModError: minetest-0.4.7/games/minetest_game/mods/default/init.lua Failed to load. I think it is a Windows bug. I absolutely have no idea how this has happened. I checked the forums to see any same bugs. Nope. Nothing.

- Rhys
 

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Dan Duncombe
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by Dan Duncombe » Fri Aug 23, 2013 11:46

Rhys wrote:Here we go. I have had this problem since I started Minetest (0.4.6). I have Windows XP, now upgraded Minetest to 0.4.7. I tried what Dan told me to do. I cant exactly say what error I got, but it was something like this: ModError: minetest-0.4.7/games/minetest_game/mods/default/init.lua Failed to load. I think it is a Windows bug. I absolutely have no idea how this has happened. I checked the forums to see any same bugs. Nope. Nothing.

- Rhys

Go into the bin folder and delete debug.txt
Then run Minetest and get the error
Next, post the debug.txt in a code box
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Rhys
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by Rhys » Fri Aug 23, 2013 13:00

Dan Duncombe wrote:
Rhys wrote:Here we go. I have had this problem since I started Minetest (0.4.6). I have Windows XP, now upgraded Minetest to 0.4.7. I tried what Dan told me to do. I cant exactly say what error I got, but it was something like this: ModError: minetest-0.4.7/games/minetest_game/mods/default/init.lua Failed to load. I think it is a Windows bug. I absolutely have no idea how this has happened. I checked the forums to see any same bugs. Nope. Nothing.

- Rhys

Go into the bin folder and delete debug.txt
Then run Minetest and get the error
Next, post the debug.txt in a code box


I re-installed Minetest, so I cant give you the error. But, hey, what I posted for the error is near correct
 

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Dan Duncombe
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by Dan Duncombe » Fri Aug 23, 2013 13:12

Rhys wrote:
Dan Duncombe wrote:
Rhys wrote:Here we go. I have had this problem since I started Minetest (0.4.6). I have Windows XP, now upgraded Minetest to 0.4.7. I tried what Dan told me to do. I cant exactly say what error I got, but it was something like this: ModError: minetest-0.4.7/games/minetest_game/mods/default/init.lua Failed to load. I think it is a Windows bug. I absolutely have no idea how this has happened. I checked the forums to see any same bugs. Nope. Nothing.

- Rhys

Go into the bin folder and delete debug.txt
Then run Minetest and get the error
Next, post the debug.txt in a code box


I re-installed Minetest, so I cant give you the error. But, hey, what I posted for the error is near correct

No.The debug will say stuff like "forgot to close '{'near 'drawtype'" and stuff like that. It gives the actual error.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

Rhys
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by Rhys » Fri Aug 23, 2013 13:39

Dan Duncombe wrote:
Rhys wrote:
Dan Duncombe wrote:Go into the bin folder and delete debug.txt
Then run Minetest and get the error
Next, post the debug.txt in a code box


I re-installed Minetest, so I cant give you the error. But, hey, what I posted for the error is near correct

No.The debug will say stuff like "forgot to close '{'near 'drawtype'" and stuff like that. It gives the actual error.


I deleted debug, like you told me.
 

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Dan Duncombe
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by Dan Duncombe » Fri Aug 23, 2013 17:49

Rhys wrote:
Dan Duncombe wrote:
Rhys wrote:
I re-installed Minetest, so I cant give you the error. But, hey, what I posted for the error is near correct

No.The debug will say stuff like "forgot to close '{'near 'drawtype'" and stuff like that. It gives the actual error.


I deleted debug, like you told me.

Now try to replicate the error. Debug.txt should reappear. Post the last 20 lines or so.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

Rhys
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by Rhys » Mon Aug 26, 2013 18:18

Dan Duncombe wrote:
Rhys wrote:
Dan Duncombe wrote:No.The debug will say stuff like "forgot to close '{'near 'drawtype'" and stuff like that. It gives the actual error.


I deleted debug, like you told me.

Now try to replicate the error. Debug.txt should reappear. Post the last 20 lines or so.


I re-downloaded Minetest to get rid of the error.
 

Rhys
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by Rhys » Sun Sep 01, 2013 14:18

The only thing I can do now is make inventory images itself, then do the code.
 

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Chinchow
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by Chinchow » Sun Sep 01, 2013 15:55

I'm not saying you shouldn't try to fix this but after a
awhile you get used to the different inventory icons. For Example:
Water texture = wood node
Cloud texture = cobble node
Cactus texture = chest node
Furnace texture = glass node
Sometimes, it's harder to think up a mod than it is to create it.
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Dan Duncombe
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by Dan Duncombe » Sun Sep 01, 2013 15:58

Chinchow wrote:I'm not saying you shouldn't try to fix this but after a
awhile you get used to the different inventory icons. For Example:
Water texture = wood node
Cloud texture = cobble node
Cactus texture = chest node
Furnace texture = glass node

But with me it is different every time.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
 

Rhys
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by Rhys » Sun Sep 01, 2013 17:48

Dan Duncombe wrote:
Chinchow wrote:I'm not saying you shouldn't try to fix this but after a
awhile you get used to the different inventory icons. For Example:
Water texture = wood node
Cloud texture = cobble node
Cactus texture = chest node
Furnace texture = glass node

But with me it is different every time.


Put Preload Item Visuals on.
 

Rhys
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by Rhys » Sun Sep 01, 2013 17:49

Chinchow wrote:I'm not saying you shouldn't try to fix this but after a
awhile you get used to the different inventory icons. For Example:
Water texture = wood node
Cloud texture = cobble node
Cactus texture = chest node
Furnace texture = glass node


That is true. But, getting it fix is MUCH more better than having it unfixed.
 

Rhys
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by Rhys » Tue Sep 03, 2013 07:05

 

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