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Server problems

PostPosted: Thu Sep 11, 2014 22:01
by RebelD
Euhm hi,

so recently I got a problem. Normally a friend and I play together on one of my worlds and I send him like my IP. Which worked fine, till few days ago. We changed of internet type and it no longer works.
Back before the internet changed I could only connect with the WAN adress , my friends aswell as me and now I can't
My loadingscreen gets stuck on: connecting to server, full bar but nothing else happens.

debug says:
23:53:05: INFO: event_handler(): Ctrl+C, Close Event, Logoff Event or Shutdown Event, shutting down.
-> I assume its just because I close the loading screen as it gets stuck for forever.

Any ideas of what might be wrong and how I might get it fixed?

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:06
by RebelD
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
00:04:57: INFO[main]: Client::peerAdded(): peer->id=1
00:04:58: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=0.5): from_peer_id=0, channel=0, seqnum=65500
00:05:00: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=2): from_peer_id=0, channel=0, seqnum=65500
00:05:03: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=2.6): from_peer_id=0, channel=0, seqnum=65500
00:05:05: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:06: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:08: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:09: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:10: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:12: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:12: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:13: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:15: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:15: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:16: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65503
00:05:17: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:17: INFO[main]: Client packetcounter (20s):
00:05:18: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:18: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:19: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65503
00:05:20: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:21: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65504
00:05:21: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:21: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:22: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65503
00:05:23: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:24: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65504
00:05:24: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:24: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:25: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65503
00:05:26: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65505
00:05:26: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65502
00:05:27: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65504
00:05:27: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65501
00:05:27: VERBOSE[Connection]: con(816/0): RE-SENDING timed-out RELIABLE to 0.0.0.116:30000(t/o=3): from_peer_id=0, channel=0, seqnum=65500
00:05:27: VERBOSE[Connection]: con(816/0): RunTimeouts(): Peer 1 has timed out. (source=peer->timeout_counter)
00:05:27: VERBOSE[Connection]: con(816/0): RunTimeouts(): Removing peer 1
00:05:27: INFO[main]: Client::deletingPeer(): Server Peer is getting deleted (timeout=1)
00:05:37: INFO[main]: Client packetcounter (20s):
00:05:38: ERROR[main]: Connection failed
00:05:38: INFO[main]: Audio: Deinitializing...
00:05:39: INFO[main]: Audio: Deinitialized.
00:05:39: INFO[main]: ~TextureSource() 2/2
00:05:39: INFO[main]: Irrlicht resources after cleanup:
00:05:39: INFO[main]:    Remaining meshes   : 0
00:05:39: INFO[main]:    Remaining textures : 2
00:05:39: INFO[main]:       0:#DefaultFont
00:05:39: INFO[main]:       1:TTFontGlyphPage_Liberation Sans.Regular.13_0
00:05:39: INFO[main]:    Remaining materials: 24 (note: irrlicht doesn't support removing renderers)
00:05:39: INFO[main]: Updating configuration file: "C:\Users\Dielan\Downloads\minetest-0.4.9\bin\..\minetest.conf"
00:05:39: INFO[main]: Changing value of "main_menu_tab" = "server" -> "multiplayer"
00:05:39: VERBOSE[main]: httpfetch_cleanup: cleaning up

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:17
by Minetestforfun
The first question i have in mind : Your public address is it fix ?

And give the address and the port of your server, with this informations we can try the connection :)

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:25
by RebelD
Before we changed of the internet my IP changed digits like several times, now the IP doesn't change its always the same. So I take it that it was a dynamic and this one hasn't changed so...
Well the Ip is 141.134.85.116 and the port is basic 30 000.


I also tried using remombo or however it is called to avoid that but it doesn't let me log in or anything so yeah, this is my only chance :/

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:36
by Minetestforfun
have you try :
-restart the current world
OR
- stop the current world
- creating a new world
- try to connect to the new world

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:37
by RebelD
I tried several of my worlds , one time on a new one and I restarted the current world several times.

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:41
by Minetestforfun
Have you change anything in the subgame folder ? in this path "/minetest/game/minetest_game/"

Have you tried to connect to your server in LAN ? it works ?

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:43
by RebelD
Not that i'm aware of no.
Yes the lan works.

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:53
by Minetestforfun
Ok, it's a good thing :)

Can you check your port forwarding ? the port 30000 is it use by an another software ? (change the port number if you can, use the 30001 port)

Reboot your modem/router if you can, and retry to connect to your server (with WAN)

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:58
by RebelD
I've searched internet several times for port forwarding but I never found it :/ I'm not really good with it.
I did check the firewall which did allow it.
I've rebooted few times that didn't exactly work :S

Re: Server problems

PostPosted: Thu Sep 11, 2014 22:59
by Minetestforfun
Next step if it doesn't work again :
Check the firewalls on your computer, try with your "OS-firewall" and "anti-virus" turning off

and try to ping your public address with an external connection, told me the answer

Re: Server problems

PostPosted: Thu Sep 11, 2014 23:00
by Minetestforfun
Oh, ok, so the problem is the port forwarding :)

read this links :
viewtopic.php?f=10&t=2870&hilit=server
viewtopic.php?f=10&t=8924

In this two links, they have many screenshots of routers interfaces, when you connect to your router (or modem) the interface is the same, if you hesitate, post a screenshot of your interface, we can guide you

Re: Server problems

PostPosted: Thu Sep 11, 2014 23:08
by RebelD
Well the fire walls didn't work.

Need to check how it is with port forwarding but never found the info I needed.
and what do you mean with pinging the address with an external connection? :)

Re: Server problems

PostPosted: Thu Sep 11, 2014 23:14
by RebelD
with step 2, default gateway before the 192.00 etc. there is like some random stuff like 830:C8DF: etc... Don't know if that also needs to be included :/

Re: Server problems

PostPosted: Thu Sep 11, 2014 23:51
by Minetestforfun
Never includ hexadecimal character in an ip address, because an ip address is only with number 0 to 9 (base 10)
you need numbers like : 192.168.0.xxx (mostly 1 or 254 for usual public router/modem)
take this ip address, and copy/past it in your web browser, I'll let you follow the rest of the guide, I go to bed (2h AM in my country)

I will continue to help you tomorrow

Re: Server problems

PostPosted: Fri Sep 12, 2014 00:02
by RebelD
Minetestforfun wrote:Never includ hexadecimal character in an ip address, because an ip address is only with number 0 to 9 (base 10)
you need numbers like : 192.168.0.xxx (mostly 1 or 254 for usual public router/modem)
take this ip address, and copy/past it in your web browser, I'll let you follow the rest of the guide, I go to bed (2h AM in my country)

I will continue to help you tomorrow

thanks, seems I need to log into our provider tho. But well... My dad doesn't trust anything and minetest would be on that list, so need to sneak into it to check it out when he is gone tomorrow hehe ;D

Re: Server problems

PostPosted: Sat Sep 13, 2014 14:06
by RebelD
It works now, thanks for the help :)