Creating a dummy image for ...

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balthazariv
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Creating a dummy image for ...

by balthazariv » Tue Oct 14, 2014 17:39

Some mods genrating this error (Example with fireworks)

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
19:32:02: ERROR[main]: generateImage(): Could not load image "fireworks_rainbow.png" while building texture
19:32:02: ERROR[main]: generateImage(): Creating a dummy image for "fireworks_rainbow.png"


I know that doesn't stop run but it's just to see if there's way to correct this error.

Thanks
 

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Esteban
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Re: Creating a dummy image for ...

by Esteban » Tue Oct 14, 2014 17:50

.
Last edited by Esteban on Fri Mar 18, 2016 14:11, edited 1 time in total.
 

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balthazariv
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Re: Creating a dummy image for ...

by balthazariv » Tue Oct 14, 2014 18:09

That's what I tried making a copy of "fireworks_blue.png" file to rename it "fireworks_rainbow.png" but somehow I always have this error.
 

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Esteban
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Re: Creating a dummy image for ...

by Esteban » Tue Oct 14, 2014 18:22

.
Last edited by Esteban on Fri Mar 18, 2016 14:12, edited 1 time in total.
 

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Re: Creating a dummy image for ...

by balthazariv » Tue Oct 14, 2014 18:29

I must be tired, I wrote "ranbow" instead of "rainbow" ;-)
 

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Esteban
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Re: Creating a dummy image for ...

by Esteban » Tue Oct 14, 2014 18:37

.
Last edited by Esteban on Fri Mar 18, 2016 14:12, edited 1 time in total.
 

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Re: Creating a dummy image for ...

by Wuzzy » Sat Oct 18, 2014 20:25

Well, you may have solved the problem for yourselves, but actually what you saw is a bug in mods.
You should report a bug to the authors of the repective mods. Just write a short post in that threads with the exact error messages.

You don’t need to write in the Fireworks thread, because I already did so.
 

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Esteban
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Re: Creating a dummy image for ...

by Esteban » Sun Oct 19, 2014 01:20

.
 


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